SAE 2013 Augmented and Virtual Reality (AR/VR) Technologies Symposium

November 20-21, 2013

Stuttgart, Germany

Pullman Stuttgart Fontana

Keynote Presentations

8:30-9:00 AM - Thursday, November 21, 2013
Plenary Keynote Presentation

Dr. Ian Dunwell Dr. Ian Dunwell
Coventry
Senior Researcher, Serious Games Institute, UK

Developing Effective Serious Games Using AR/VR
Augmented and virtual reality present a range of challenges when seeking to translate these technologies to effective educational and training tools. Game-based learning has been shown to enhance a learning in a wide range of areas, and its particular relevance to the manufacturing sector will be discussed, giving insight to the benefits and challenges when implementing game-based solutions. In this keynote, experience from projects at the Serious Games Institute will be presented, with a range of topics discussed including how to effectively balance educational and entertainment aspects, how to best structure projects seeking to create effective serious games in the area, and approaches for validation and assessment of efficacy. The topics presented will be relevant to the wide range of stakeholders involved in the serious game development process, ranging from educational theorists and technical developers, through to trainers and end-users.

Biography:
Ian is a Senior Researcher at the Serious Games Institute, currently leading the area of educational games. Having obtained his PhD in Computer Science in 2007, he also holds a degree in Physics from Imperial College London, and is an Associate of the Royal College of Science.

Ian is a Senior Researcher at the Serious Games Institute, currently leading the area of educational games. Having obtained his PhD in Computer Science in 2007, he also holds a degree in Physics from Imperial College London, and is an Associate of the Royal College of Science.

His research interests lie primarily in the application of an understanding of cognitive psychology as a means for providing optimized, evaluated, and effective learning experiences or healthcare interventions. He led the final stage delivery of the evaluation of Code of Everand, commissioned in 2009 by the Department for Transport and the largest publicly-funded serious game project in the UK to date. He also led the SGI contribution to ALICE, a €2.2m EU-funded FP7 project developing next-generation adaptive learning environments, which was awarded the highest possible rating by the European Commission on conclusion in 2012.

Recent exploratory and technical work has included an Erasmus placement at Fraunhofer IPA, developing an architecture linking real-world service robotics to virtual worlds, and the use and evaluation of a wide range of novel HCI interface technologies, including the NeuroSky and Emotiv headsets, eyetracking, and Near Infrared-Spectroscopy (NIRS) in collaboration with the Department of Computing, Imperial College London and Graz Universities through the €4m Games and Learning Alliance Network of Excellence, in which he is a named participant.

Other European-funded project involvement has included defining the overarching pedagogic design for four serious games within the European-Union funded e-Vita (European Life Experiences) project, and preliminary design work towards the repurposing of medical learning objects within the mEducator consortium. He is currently leading the SGI's contribution to the €3m MASELTOV project, which seeks to provide migrants entering the EU with a range of assistive mobile services. Ian is also currently directing PhD studentships addressing topics including Avatars as Vehicle Interfaces (funded by Jaguar Land Rover Ltd.), and Internet Metadata as Embedded Transmedia Content in Serious Games (joint funded by the EPSRC and PlayGen Ltd.).

In the domain of serious games, he has consulted with a number of leading serious game companies including Blitz Games, PlayGen, and Zynga (formerly Area[Code]) to design and develop evaluation strategies for serious games such as Patient Rescue, Ward Off Infection, i-Seed and Parent Know-How, and worked extensively with games aimed at reaching difficult demographics and changing the affect and motivation of learners. He has also worked in an advisory role with Warwick University Digital Lab in the development of a game tackling Childhood Obesity, and with Coventry University Faculty of Health and Life Sciences developing and evaluating a game enabling parents to communicate difficult topics to their children effectively.


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