SAE 2013 Augmented and Virtual Reality (AR/VR) Technologies Symposium

November 20-21, 2013

Stuttgart, Germany

Pullman Stuttgart Fontana

Keynote Presentations

8:30-9:00 AM - Wednesday, November 20, 2013
Opening Keynote Presentation

Christine Perey Christine Perey
PEREY Research & Consulting

Breaking Through Barriers to AR in Large Enterprises
Enterprises seeking to maximize their return on AR investment have requirements that are worlds apart from those of consumers. Businesses need to rely on accurate data, highly consistent results, precise tracking and deep analytics. They need to be able to use and re-use existing media assets, provide choices to their user communities and drive innovation in the use of AR.

    Biography:
    Christine Perey has worked for more than 20 years in the domain of rich media communications, initially in the area of dynamic media technologies on personal computers; she founded, was the editor and publisher of the QuickTime Forum, a publication for QuickTime developers 1991-1993. She developed and promoted programs that increased enterprise adoption of videoconferencing and other real time rich media communications technologies, which are commonplace business tools today. Read more...


8:30-9:00 AM - Thursday, November 21, 2013
Plenary Keynote Presentation

Dr. Ian Dunwell Dr. Ian Dunwell
Coventry
Senior Researcher, Serious Games Institute, UK

Developing Effective Serious Games Using AR/VR
Augmented and virtual reality present a range of challenges when seeking to translate these technologies to effective educational and training tools. Game-based learning has been shown to enhance a learning in a wide range of areas, and its particular relevance to the manufacturing sector will be discussed, giving insight to the benefits and challenges when implementing game-based solutions. In this keynote, experience from projects at the Serious Games Institute will be presented, with a range of topics discussed including how to effectively balance educational and entertainment aspects, how to best structure projects seeking to create effective serious games in the area, and approaches for validation and assessment of efficacy. The topics presented will be relevant to the wide range of stakeholders involved in the serious game development process, ranging from educational theorists and technical developers, through to trainers and end-users.

    Biography:
    Ian is a Senior Researcher at the Serious Games Institute, currently leading the area of educational games. Having obtained his PhD in Computer Science in 2007, he also holds a degree in Physics from Imperial College London, and is an Associate of the Royal College of Science. Read more...

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