SAE 2014 Augmented and Virtual Reality (AR/VR) Technologies Symposium

November 18-19, 2014

Dearborn/Detroit, Michigan, USA

The Henry

Technical Workshops

Wednesday, November 19, 2014
11:00 a.m. - 12:00 p.m.

Workshop Title: Creation of Augmented Reality Scenarios

Lead By:
Thomas Jouhanneau, Metaio
Paul Robert Davies, Boeing

Workshop Description:
Augmented Reality (AR) enriches the user's view by superimposing available digital information in context with the real world in the right place at the right time. These systems usually consist of four different elements: tracking, real images, virtual content and visualization. Tracking is the centerpiece of our technology. The perspective and coordinates of a camera - the so-called "pose" - are determined optically, with external or internal sensors.

Depending on the use case, a wide range of virtual content is applicable, from simple text or symbols to 3D models that originate from a CAD system. Visualization means that the actual scene and virtual content are aligned correctly regarding perspective, scale and position, while being displayed for the user.

The workshop will focus on the creation of an Augmented Reality scene and will be demonstrated through a live demo, which shows how to create your own AR scenarios. It will also explain the different tracking possibilities and how to choose the most appropriate one. The workshop will also answer questions about tracking, contents and how to optimize the tracking.

Workshop Title: Location, Location, Location - Working with VR
Lead By:
Kurt Chipperfield, John Deere
Dan Lincoln, Ford Motor Company

Workshop Description:
This hands-on workshop will cover common motion tracking issues faced by Virtual Reality (VR) users. An optical motion capture system will be used for demonstration of the following techniques: camera setup strategies for successful motion capture, camera focus and calibration, and rigid body tracking - how to align a rigid body model with the physical object being tracked. The latest Oculus HMD will also be utilized to demonstrate the capabilities of the built-in motion tracking hardware on the Oculus. In addition to the demonstrations, there will be time for discussion of motion tracking issues and sharing of best practices.
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