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Technical Paper

The Trailer Simulation Model of PC-CRASH

1998-02-23
980372
The program PC-CRASH was developed for the reconstruction of vehicle accidents and considers pre-impact, collision and post-impact phases. ...The present paper describes the physical and mathematical model which was added recently to PC-CRASH in order to enable the simulation of the dynamic behavior of articulated vehicles (with both single and double axle semi-trailers and with steered trailers).
Technical Paper

Using PC-Crash to Analyze Motorcycle Slide to Stop Dynamics

2022-03-29
2022-01-0822
Parameters such as vehicle weight, sliding friction factor, motorcycle sliding trajectory, and yaw trajectory will be accounted for in each PC-Crash simulation. All tests were simulated using a 2D and 3D motorcycle model in PC-Crash. Additionally, calculated averaged slide-to-stop decelerations and slide-to-stop distances based on physical evidence were used and verified in the PC-Crash simulation. ...PC-Crash is an accident reconstruction program that enables the user to analyze vehicle collision dynamics and trajectory models. ...This research paper presents the utilization of PC-Crash to analyze motorcycle slide-to-stop dynamics. For this study, existing motorcycle slide-to-stop data from SAE 2019-01-0426 will be simulated and analyzed in PC-Crash.
Technical Paper

Validation of PC-Crash - A Momentum-Based Accident Reconstruction Program

1996-02-01
960885
PC-Crash is a Windows™ - based accident reconstruction program developed in Graz, Austria by Dr. Hermann Steffan. ...Hermann Steffan. PC-Crash collision analysis results are compared with previously published staged collision data. ...The staged collisions were reconstructed using PC-Crash and the trajectories were compared to actual measurements of the skid marks and rest positions.
Journal Article

Validation of a PC-Crash Multibody Sport Bike Motorcycle Model

2021-04-06
2021-01-0893
PC-Crash is an accident reconstruction program allowing the user to perform simulations with multibody objects that collide or interact with 3D vehicle mesh models. ...The current motorcycle models in PC-Crash are generic and do not resemble a sport bike type motorcycle. They are only globally scalable such that you cannot adjust length, width, or height independently. ...The test results were compared to parameters calculated in PC-Crash. Results such as Delta-V, yaw rate and overall post impact trajectories of the motorcycle, rider and movement of the target vehicle were compared to the data from the instrumented test vehicles.
Technical Paper

Validation of the PC-Crash Single-Track Vehicle Driver Model for Simulating Motorcycle Motion

2024-04-09
2024-01-2475
The introduction of this model eliminated prior limitations that PC-Crash had for simulating motorcycle motion. Within PC-Crash, a user-defined path can be established for a motorcycle, and the software will generate motion consistent with the user-defined path (within the limits of friction and stability) and calculate the motorcycle lean (roll) generated by following that path at the prescribed speed, braking, or acceleration levels. ...However, the model again did not utilize counter-steering to generate lean, and so it is unlikely that the steering inputs generated by PC-Crash would match the real-world steering inputs. Still, the PC-Crash single-track driver model will yield results that are typically adequate for a crash reconstruction or visualization. ...This paper validates the single-track vehicle driver model available in PC-Crash simulation software. The model is tested, and its limitations are described. The introduction of this model eliminated prior limitations that PC-Crash had for simulating motorcycle motion.
Technical Paper

Effective Numerical Simulation Tool for Real-World Rollover Accidents by Combining PC-Crash and FEA

2007-04-16
2007-01-1773
In this work, we focused on the trip-over type, which occurs most frequently, and performed simulations to reproduce real-world rollover accidents by combining PC-Crash and FEA. At first, using a simplified full car model, sufficient conditions, such as additional velocity, required for a curb trip-over accident to occur, were derived from energy balance concept based on the same principle as critical sliding velocity (CSV) criterion. ...Based on rigid body dynamics, PC-Crash software was chosen to make an accident reconstruction analysis of some selected cases chosen from an accident database (NASS-CDS). ...The output of this PC-crash simulation was then used as the initial input conditions (i.e., speed, deceleration, etc.) of a detailed finite element analysis.
Technical Paper

Data from Five Staged Car to Car Collisions and Comparison with Simulations

2000-03-06
2000-01-0849
Five collisions were staged in order to evaluate PC-Crash, a simulation program used for investigating motor vehicle collisions. Both vehicles were moving in all of the staged collisions at 1:1 or 2:1 speed ratios. ...Firstly, collision parameters were calculated from measured data, and used as input to the PC-Crash collision model. Secondly, the post-impact vehicle paths and rest positions were used to determine the pre-impact speeds. ...Using the PC-Crash "Optimizer" to reconstruct the five collisions, the error in calculated pre-impact speeds of the ten vehicles ranged from-3.3 to +4.1 km/h.
Technical Paper

Soil Trip Rollover Simulation and Occupant Kinematics in Real World Accident

2007-08-05
2007-01-3680
In this work, we focused on the trip-over type, which occurs most frequently, and performed simulations to reproduce real-world rollover accidents by combining PC-Crash and FEA. Soil trip-over simulation was carried out based on real world accidents. Based on rigid body dynamics, PC-Crash software was chosen to make an accident reconstruction analysis of some selected cases chosen from an accident database (NASS-CDS). ...Based on rigid body dynamics, PC-Crash software was chosen to make an accident reconstruction analysis of some selected cases chosen from an accident database (NASS-CDS). ...The output of this PC-crash simulation was then used as the initial input conditions (i.e., speed, deceleration, etc.) of a detailed finite element analysis.
Technical Paper

EVALUATION OF THE EFFECTIVENESS OF PEDESTRIAN PROTECTION SYSTEMS THROUGH IN-DEPTH ACCIDENT INVESTIGATION, RECONSTRUCTION AND SIMULATION

2009-10-06
2009-36-0398
All of them are analysed in-depth and reconstructed with PC-Crash. The effects of the frontal structure of the vehicles and several active systems, such as BAS and Pedestrian Detection Systems, are evaluated. ...The paper includes the description of the methodology followed for a sample of approximately 140 pedestrian urban accidents in three cities in Spain (Madrid, Barcelona and Zaragoza) and the corresponding reconstructions done with PC-Crash. Then, a methodology to simulate the passive and active improvements (including pedestrian friendly structure, BAS and pedestrian detection system) is defined and applied to all the sampled accidents.
Journal Article

Reconstructing Vehicle Dynamics from On-Board Event Data

2019-04-02
2019-01-0632
These predictions were generated by directly integrating the VCH data and by using the VCH data as inputs to PC-Crash simulations. The predicted positions and headings were then compared to the actual position and heading data measured using differential GPS synchronized to the VCH data record.
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