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Technical Paper

BMW-ROOM An Object-Oriented Method for ASCET

1998-02-23
981014
This paper presents an object-oriented method customized for a tool-assisted development of car software components. Tough market conditions motivate smart software development. ASCET SD is a tool to generate target code from graphic specifications, avoiding costly programming in C. But ASCET lacks guidelines on what to do, how to do it, in what order, like a fully equipped kitchen without a cooking book. Plans to employ the tool for BMW vehicle software sparked off demand for an adequate, object-oriented real-time methodology. We show how to scan the methodology market in order to adopt an already existing method for this purpose. The result of the adaptation of a chosen method to ASCET SD is a pragmatic version of ROOM, which we call BROOM. We present a modeling guidebook that includes process recommendations not only for the automotive sector, but for real-time software development in general.
Technical Paper

Advanced Design and Validation Techniques for Electronic Control Units

1998-02-23
980199
Increasing demand for dynamically controlled safety features, passenger comfort, and operational convenience in upper class automobiles requires an intensive use of electronic control units including software portions. Modeling, simulation, rapid prototyping, and verification of the software need new technologies to guarantee passenger security and to accelerate the time-to-market of new products. This paper presents the state-of-the-art of the design methods for the development of electronic control unit software at BMW. These design methods cover both discrete and continuous system parts, smoothly integrating the respective methods not merely on the code level, but on the documentation, simulation, and design level. In addition, we demonstrate two modeling and prototyping tools for discrete and continuous systems, namely Statemate and MatrixX, and discuss their advantages and drawbacks with respect to necessary prototyping demands.
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