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Technical Paper

Virtual Validation of Assembly Processes with Digital Human Models — Optimizing the Human-Computer Interaction

2008-06-17
2008-01-1901
Today digital 3D human models are widely used to support the development of future products and in planning and designing production systems. However, these virtual models are generally not sufficiently intuitive and configuring accurate and real body postures is very time consuming. Furthermore, additionally using a human model to virtually examine manual assembly operations of a vehicle is currently synonymous with increased user inputs. In most cases, the user is required to have in-depth expertise in the deployed simulation system. In view of the problems described, in terms of human-computer interaction, it is essential to research and identify the requirements for simulation with digital human models. To this end, experienced staff members gathered the requirements which were then evaluated and weighted by the potential user community. Weaknesses of the simulation software will also be detected, permitting optimisation recommendations to be identified.
Technical Paper

Predicting Overall Seating Discomfort Based on Body Area Ratings

2007-04-16
2007-01-0346
For car manufacturers, seating comfort is becoming more and more important in distinguishing themselves from their competitors. There is a simultaneous demand for shorter development times and more comfortable seats. Comfort in automobile seats is a multi-dimensional and complex problem. Many current sophisticated measuring tools were consulted, but it is unclear on which factors one should concentrate attention when measuring comfort. The goal of this paper is to find a model in order to predict the overall seating discomfort based on body area ratings. Besides micro climate, the pressure distribution appears to be the most objective measure comprising with the clearest association with the subjective ratings. Therefore an analysis with three different test series was designed, allowing the variation of pressure on the seat surface. In parallel the subjects were asked to judge the local and the overall sensation.
Technical Paper

Computational Approach for Entry Simulation

2006-07-04
2006-01-2358
A comprehensive experimental study was conducted to investigate human movements when entering a vehicle. The primary goal of this study was to understand the influence of environmental changes on entry motions selected by a driver to enter a vehicle. The adjustable hardware setup “VEMO” (Variable Entry Mockup) was used for the experiments. With VEMO it is possible to simulate different types and classes of vehicle configurations. Around 30 test persons of different anthropometry participated in the experiments. The visual measurement system VICON was used for motion capturing, motion data cleaning and biomechanical analysis. The results corroborate the theory of leading body parts (LBPs) i.e. body parts that control targeted movement of the entire body. It could be demonstrated how motion patterns of LBPs, including spatial and dynamic characteristics such as orientation and velocity, respond to modifications of the geometrical environment.
Technical Paper

Ergonomic Layout Process for a Driver Working Place in Cars

2006-07-04
2006-01-2313
During early phases of interior car layout a lot of different aspects have to be considered like crashworthiness, regulations, philosophy of the company etc.. Ergonomic aspects do not always play the most important role in these cases. Since aspects of comfort in cars are getting more and more important in nowadays these aspects should be taken into account very early in the interior car layout process. This paper shows a way to design the interior layout of a car from scratch for a good postural comfort for all anthropometries with the aid of a digital human model (RAMSIS). The novelty of this approach is to use the digital human model to design the interior and not to verify or correct an existing one.
Technical Paper

Simulation of Complex Movement Sequences in the Product Development of a Car Manufacturer

2003-06-17
2003-01-2194
Cutting development times in car manufacturing means bringing forward the knowledge processes. Simulations based directly on CAD data reduce or replace time-consuming hardware loops significantly and therefore make a significant contribution to this. Ergonomic product design is an area that is challenged as far as the further development of virtual methods is concerned. Simulation of the static and quasi-static positions of passengers inside the car is the current state of the art in ergonomic product design. For this reason, interest is strongly focused on the simulation of complex movement processes within the context of enhancing simulation tools. For the car manufacturer, the manner in which people enter and leave the car is of particular interest. Getting into the car is the customers' first actual contact with it. It may also develop into a serious problem for car drivers, as they get older.
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