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Technical Paper

Virtual Car Prototyping in Realistic Driving Environment: Examples of Deep Water Crossing and Heavy Rain Management

2018-04-03
2018-01-1065
To develop future electrical and autonomous cars, it is important to virtually test the car in real driving circumstances, including on wet road or under heavy rain conditions. It is especially critical to check that no water prevents the sensors of the driving assistance systems or autonomous cars from working properly, that water intrusion does not disturb electrical equipment, and that the driver’s visibility remains good under rain condition. ESI Group has introduced the Finite Point Method (FPM) in Virtual Performance Solution (VPS) as a CFD mesh free module in order to simulate the interaction of water with the car structure. It was initially specialized for tank sloshing and water drain applications for car closures and is now extended to other application fields. The objective is to enable a holistic prediction of the car behavior under realistic driving conditions, using a virtual car prototype.
Technical Paper

Utilizing Finite Element Tools to Model Objective Seat Comfort Results

2012-04-16
2012-01-0074
The comfort assessment of seats in the automotive industry has historically been accomplished by subjective ratings. This approach is expensive and time consuming since it involves multiple prototype seats and numerous people in supporting processes. In order to create a more efficient and robust method, objective metrics must be developed and utilized to establish measurable boundaries for seat performance. Objective measurements already widely accepted, such as IFD (Indentation Force Deflection) or CFD (Compression Force Deflection) [1], have significant shortcomings in defining seat comfort. The most obvious deficiency of these component level tests is that they only deal with a seats' foam rather than the system response. Consequently, these tests fail to take into account significant factors that affect seat comfort such as trim, suspension, attachments and other components.
Technical Paper

Using Virtual Seat Prototyping to Understand the Influence of Craftsmanship on Safety, and Seating Comfort

2011-04-12
2011-01-0805
Traditional automotive seat development has relied on a series of physical prototypes that are evaluated and refined in an iterative fashion. Costs are managed by sharing prototypes across multiple attributes. To further manage costs, many OEMs and Tier 1s have, over the past decade, started to investigate various levels of virtual prototyping. The change, which represents a dramatic paradigm shift, has been slow to materialize since virtual prototyping has not significantly reduced the required number of physical prototypes. This is related to the fact virtual seat prototyping efforts have been focused on only selected seat attributes - safety / occupant positioning and mechanical comfort are two examples. This requires that physical prototypes still be built for seat attributes like craftsmanship, durability, and thermal comfort.
Journal Article

Virtual Assessment of Occupied Seat Vibration Transmissibility

2008-06-17
2008-01-1861
This paper presents an integrated simulation process which has been performed in order to assess the riding comfort performance of a vehicle seat system virtually. Present methods of seat comfort design rely on the extensive testing of numerous hardware prototypes. In order to overcome the limitations of this expensive and time-consuming process, and to fasten innovation, simulation-based design has to be used to predict the seat comfort performance very early in the seat design process, leading to a drastic reduction in the number of physical prototypes. The accurate prediction of the seat transfer function by numerical simulation requires a complete simulation chain, which takes into account the successive stages determining the final seat behaviour when submitted to vibrations. First the manufacturing stresses inside the cushion, resulting from the trimming process, are computed.
Technical Paper

Virtual Seat Comfort Engineering through Hardness and Initial Softness Prediction

2007-06-12
2007-01-2455
This paper presents the second part of a multi-phased, both experimental and numerical project, devoted to the use of Virtual Prototyping techniques for seat design. The aim of this stage is to assess the capabilities of a CAE methodology to predict some comfort-related mechanical parameters, such as overall hardness and plushness, as a base engineering approach to quantify an occupant perception of both long- and short-term comfort. For hardness, a simple human surrogate (SAE AM50 Buttock Form) is applied on the bottom cushion of a fully trimmed, current production FORD seat, following a load cycle. For initial softness, a round probe is indented at different locations of both backrest and bottom cushions, following loading cycles. The resulting load-deflection curves predicted by numerical simulation are in good agreement with the experimental ones.
Technical Paper

Experimental and Numerical Analyses of Seating Pressure Distribution Patterns

2005-06-14
2005-01-2703
In order to assess the seating comfort design of a vehicle seat system, a full finite element occupant model, with anatomically precise features and deformable tissues, has been developed. This paper describes the experiments which were performed in order to assess the biofidelic accuracy of this model. First, static pressure distribution measurements, with human volunteers, have been performed. People of different morphological types were asked to sit on a PU foam cushion with various postures, which were captured by photographs and X-Ray measurements. Pressure sensors were used to determine the corresponding pressure distribution patterns. Then, the FE occupant model was used to simulate the same experiments, and the numerical results were compared to the experimental ones.
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