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Technical Paper

Video Based Simulation of Daytime and Nighttime Rain Affecting Driver Visibility

2021-04-06
2021-01-0854
This paper presents a methodology for generating video realistic computer simulated rain, and the effect rain has on driver visibility. Rain was considered under three different rain rates, light, moderate and heavy, and in nighttime and daytime conditions. The techniques and methodologies presented in this publication rely on techniques of video tracking and projection mapping that have been previous published. Neale et al. [2004, 2016], showed how processes of video tracking can convert two-dimensional image data from video images into three-dimensional scaled computer-generated environments. Further, Neale et al. [2013,2016] demonstrated that video projection mapping, when combined with video tracking, enables the production of video realistic simulated environments, where videographic and photographic baseline footage is combined with three-dimensional computer geometry.
Technical Paper

Calibrating Digital Imagery in Limited Time Conditions of Dawn, Dusk and Twilight

2021-04-06
2021-01-0855
This paper presents a methodology for accurately representing dawn and dusk lighting conditions (twilight) through photographs and video recordings. Attempting to generate calibrated photographs and video during twilight conditions can be difficult, since the time available to capture the light changes rapidly over time. In contrast, during nighttime conditions, when the sun is no longer contributing light directly or indirectly through the sky dome, matching a specific time of night is not as relevant, as man-made lights are the dominate source of illumination. Thus, the initial setup, calibration and collection of calibrated video, when it is dark, is not under a time constraint, but during twilight conditions the time frame may be narrow. This paper applies existing methods for capturing calibrated footage at night but develops a method for adjusting the footage in the event matching an exact time during twilight is necessary.
Technical Paper

Accuracies in Single Image Camera Matching Photogrammetry

2021-04-06
2021-01-0888
Forensic disciplines are called upon to locate evidence from a single camera or static video camera, and both the angle of incidence and resolution can limit the accuracy of single image photogrammetry. This research compares a baseline of known 3D data points representing evidence locations to evidence locations determined through single image photogrammetry and evaluates the effect that object resolution (measured in pixels), and angle of incidence has on accuracy. Solutions achieved using an automated process where a camera match alignment is calculated from common points in the 2D imagery and the 3D environment, were compared to solutions achieved in a more manual method by iteratively adjusting the camera’s position, orientation, and field-of-view until an alignment is achieved. This research independently utilizes both methods to achieve photogrammetry solutions and to locate objects within a 3D environment.
Technical Paper

Visualization of Driver and Pedestrian Visibility in Virtual Reality Environments

2021-04-06
2021-01-0856
In 2016, Virtual Reality (VR) equipment entered the mainstream scientific, medical, and entertainment industries. It became both affordable and available to the public market in the form of some of the technologies earliest successful headset: the Oculus Rift™ and HTC Vive™. While new equipment continues to emerge, at the time these headsets came equipped with a 100° field of view screen that allows a viewer a seamless 360° environment to experience that is non-linear in the sense that the viewer can chose where they look and for how long. The fundamental differences, however, between the conventional form of visualizations like computer animations and graphics and VR are subtle. A VR environment can be understood as a series of two-dimensional images, stitched together to be a seamless single 360° image. In this respect, it is only the number of images the viewer sees at one time that separates a conventional visualization from a VR experience.
Technical Paper

Speed Analysis from Video: A Method for Determining a Range in the Calculations

2021-04-06
2021-01-0887
This paper introduces a method for calculating vehicle speed and uncertainty range in speed from video footage. The method considers uncertainty in two areas; the uncertainty in locating the vehicle’s position and the uncertainty in time interval between them. An abacus style timing light was built to determine the frame time and uncertainty of time between frames of three different cameras. The first camera had a constant frame rate, the second camera had minor frame rate variability and the third had more significant frame rate variability. Video of an instrumented vehicle traveling at different, but known, speeds was recorded by all three cameras. Photogrammetry was conducted to determine a best fit for the vehicle positions. Deviation from that best fit position that still produced an acceptable range was also explored. Video metadata reported by iNPUT-ACE and Mediainfo was incorporated into the study.
Journal Article

Pedestrian Impact Analysis of Side-Swipe and Minor Overlap Conditions

2021-04-06
2021-01-0881
This paper presents analyses of 21real-world pedestrian versus vehicle collisions that were video recorded from vehicle dash mounted cameras or surveillance cameras. These pedestrian collisions have in common an impact configuration where the pedestrian was at the side of the vehicle, or with a minimal overlap at the front corner of the vehicle (less than one foot overlap). These impacts would not be considered frontal impacts [1], and as a result determining the speed of the vehicle by existing methods that incorporate the pedestrian travel distance post impact, or by assessing vehicle damage, would not be applicable. This research examined the specific interaction of non-frontal, side-impact, and minimal overlap pedestrian impact configurations to assess the relationship between the speed of the vehicle at impact, the motion of the pedestrian before and after impact, and the associated post impact travel distances.
Technical Paper

Reconstruction of 3D Accident Sites Using USGS LiDAR, Aerial Images, and Photogrammetry

2019-04-02
2019-01-0423
The accident reconstruction community has previously relied upon photographs and site visits to recreate a scene. This method is difficult in instances where the site has changed or is not accessible. In 2017 the United States Geological Survey (USGS) released historical 3D point clouds (LiDAR) allowing for access to digital 3D data without visiting the site. This offers many unique benefits to the reconstruction community including: safety, budget, time, and historical preservation. This paper presents a methodology for collecting this data and using it in conjunction with aerial imagery, and camera matching photogrammetry to create 3D computer models of the scene without a site visit.
Technical Paper

The Application of Augmented Reality to Reverse Camera Projection

2019-04-02
2019-01-0424
In 1980, research by Thebert introduced the use of photography equipment and transparencies for onsite reverse camera projection photogrammetry [1]. This method involved taking a film photograph through the development process and creating a reduced size transparency to insert into the cameras viewfinder. The photographer was then able to see both the image contained on the transparency, as well as the actual scene directly through the cameras viewfinder. By properly matching the physical orientation and positioning of the camera it was possible to visually align the image on the image on the transparency to the physical world as viewed through the camera. The result was a solution for where the original camera would have been located when the photograph was taken. With the original camera reverse-located, any evidence in the transparency that is no longer present at the site could then be replaced to match the evidences location in the transparency.
Technical Paper

Nighttime Visibility in Varying Moonlight Conditions

2019-04-02
2019-01-1005
When the visibility of an object or person in the roadway from a driver’s perspective is an issue, the potential effect of moonlight is sometimes questioned. To assess this potential effect, methods typically used to quantify visibility were performed during conditions with no moon and with a full moon. In the full moon condition, measurements were collected from initial moon rise until the moon reached peak azimuth. Baseline ambient light measurements of illumination at the test surface were measured in both no moon and full moon scenarios. Additionally, a vehicle with activated low beam headlamps was positioned in the testing area and the change in illumination at two locations forward of the vehicle was recorded at thirty-minute intervals as the moon rose to the highest position in the sky. Also, two separate luminance readings were recorded during the test intervals, one location 75 feet in front and to the left of the vehicle, and another 150 feet forward of the vehicle.
Journal Article

An Optimization of Small Unmanned Aerial System (sUAS) Image Based Scanning Techniques for Mapping Accident Sites

2019-04-02
2019-01-0427
Small unmanned aerial systems have gained prominence in their use as tools for mapping the 3-dimensional characteristics of accident sites. Typically, the process of mapping an accident site involves taking a series of overlapping, high resolution photographs of the site, and using photogrammetric software to create a point cloud or mesh of the site. This process, known as image-based scanning, is explored and analyzed in this paper. A mock accident site was created that included a stopped vehicle, a bicycle, and a ladder. These objects represent items commonly found at accident sites. The accident site was then documented with several different unmanned aerial vehicles at differing altitudes, with differing flight patterns, and with different flight control software. The photographs taken with the unmanned aerial vehicles were then processed with photogrammetry software using different methods to scale and align the point clouds.
Journal Article

Speed Analysis of Yawing Passenger Vehicles Following a Tire Tread Detachment

2019-04-02
2019-01-0418
This paper presents yaw testing of vehicles with tread removed from tires at various locations. A 2004 Chevrolet Malibu and a 2003 Ford Expedition were included in the test series. The vehicles were accelerated up to speed and a large steering input was made to induce yaw. Speed at the beginning of the tire mark evidence varied between 33 mph and 73 mph. Both vehicles were instrumented to record over the ground speed, steering angle, yaw angle and in some tests, wheel speeds. The tire marks on the roadway were surveyed and photographed. The Critical Speed Formula has long been used by accident reconstructionists for estimating a vehicle’s speed at the beginning of yaw tire marks. The method has been validated by previous researchers to calculate the speed of a vehicle with four intact tires. This research extends the Critical Speed Formula to include yawing vehicles following a tread detachment event.
Technical Paper

Two Phase Heavy Truck Acceleration Model

2019-04-02
2019-01-0411
There have been several papers published over the past 25 years regarding the acceleration of heavy trucks, including different loading conditions, drivetrain configurations, and driving techniques. The papers provide a large data set that measures the speed, distance, and time of the vehicles during acceleration testing and present the data in tabular or graphical formats. Although the data as presented can be useful, it can be challenging to pore over all the data to determine the correct set for a specific application in accident reconstruction. As of this paper’s date of publication, there are approximately eight relevant papers with a total of 268 acceleration tests performed, spanning many years. This paper reviews all the available published literature and summarizes the relevant data in a comprehensive list of accelerations for different heavy truck configurations, which provides a valuable resource to the accident reconstruction field.
Book

Rollover Accident Reconstruction

2018-08-07
According to the National Highway Traffic Safety Administration, “of the nearly 9.1 million passenger car, SUV, pickup and van crashes in 2010, only 2.1% involved a rollover. However, rollovers accounted for nearly 35% of all deaths from passenger vehicle crashes. In 2010 alone, more than 7,600 people died in rollover crashes.” Rollover accidents continue to be a leading contributor of vehicle deaths. While this continues to be true, it is pertinent to understand the entire crash process. Each stage of the accident provides valuable insight into the application of reconstruction methodologies. Rollover Accident Reconstruction focuses on tripped, single vehicle rollover crashes that terminate without striking a fixed object.
Journal Article

Using Multiple Photographs and USGS LiDAR to Improve Photogrammetric Accuracy

2018-04-03
2018-01-0516
The accident reconstruction community relies on photogrammetry for taking measurements from photographs. Camera matching, a close-range photogrammetry method, is a particularly useful tool for locating accident scene evidence after time has passed and the evidence is no longer physically visible. In this method, objects within the accident scene that have remained unchanged are used as a reference for locating evidence that is no longer physically available at the scene such as tire marks, gouge marks, and vehicle points of rest. Roadway lines, edges of pavement, sidewalks, signs, posts, buildings, and other structures are recognizable scene features that if unchanged between the time of accident and time of analysis are beneficial to the photogrammetric process. In instances where these scene features are limited or do not exist, achieving accurate photogrammetric solutions can be challenging.
Technical Paper

Mid-Range Data Acquisition Units UsingGPS and Accelerometers

2018-04-03
2018-01-0513
In the 2016 SAE publication “Data Acquisition using Smart Phone Applications,” Neale et al., evaluated the accuracy of basic fitness applications in tracking position and elevation using the GPS and accelerometer technology contained within the smart phone itself [1]. This paper further develops the research by evaluating mid-level applications. Mid-level applications are defined as ones that use a phone’s internal accelerometer and record data at 1 Hz or greater. The application can also utilize add-on devices, such as a Bluetooth enabled GPS antenna, which reports at a higher sample rate (10 Hz) than the phone by itself. These mid-level applications are still relatively easy to use, lightweight and affordable [2], [3], [4], but have the potential for higher data sample rates for the accelerometer (due to the software) and GPS signal (due to the hardware). In this paper, Harry’s Lap Timer™ was evaluated as a smart phone mid-level application.
Journal Article

Further Validation of Equations for Motorcycle Lean on a Curve

2018-04-03
2018-01-0529
Previous studies have reported and validated equations for calculating the lean angle required for a motorcycle and rider to traverse a curved path at a particular speed. In 2015, Carter, Rose, and Pentecost reported physical testing with motorcycles traversing curved paths on an oval track on a pre-marked range in a relatively level parking lot. Several trends emerged in this study. First, while theoretical lean angle equations prescribe a single lean angle for a given lateral acceleration, there was considerable scatter in the real-world lean angles employed by motorcyclists for any given lateral acceleration level. Second, the actual lean angle was nearly always greater than the theoretical lean angle. This prior study was limited in that it only examined the motorcycle lean angle at the apex of the curves. The research reported here extends the previous study by examining the accuracy of the lean angle formulas throughout the curves.
Technical Paper

An Analytical Review and Extension of Two Decades of Research Related to PC-Crash Simulation Software

2018-04-03
2018-01-0523
PC-Crash is a vehicular accident simulation software that is widely used by the accident reconstruction community. The goal of this article is to review the prior literature that has addressed the capabilities of PC-Crash and its accuracy and reliability for various applications (planar collisions, rollovers, and human motion). In addition, this article aims to add additional analysis of the capabilities of PC-Crash for simulating planar collisions and rollovers. Simulation analysis of five planar collisions originally reported and analyzed by Bailey [2000] are reexamined. For all five of these collisions, simulations were obtained with the actual impact speeds that exhibited excellent visual agreement with the physical evidence. These simulations demonstrate that, for each case, the PC-Crash software had the ability to generate a simulation that matched the actual impact speeds and the known physical evidence.
Technical Paper

Application of 3D Visualization in Modeling Wheel Stud Contact Patterns with Rotating and Stationary Surfaces

2017-03-28
2017-01-1414
When a vehicle with protruding wheel studs makes contact with another vehicle or object in a sideswipe configuration, the tire sidewall, rim and wheel studs of that vehicle can deposit distinct geometrical damage patterns onto the surfaces it contacts. Prior research has demonstrated how relative speeds between the two vehicles or surfaces can be calculated through analysis of the distinct contact patterns. This paper presents a methodology for performing this analysis by visually modeling the interaction between wheel studs and various surfaces, and presents a method for automating the calculations of relative speed between vehicles. This methodology also augments prior research by demonstrating how the visual modeling and simulation of the wheel stud contact can extend to almost any surface interaction that may not have any previous prior published tests, or test methods that would be difficult to setup in real life.
Technical Paper

An Evaluation of Two Methodologies for Lens Distortion Removal when EXIF Data is Unavailable

2017-03-28
2017-01-1422
Photogrammetry and the accuracy of a photogrammetric solution is reliant on the quality of photographs and the accuracy of pixel location within the photographs. A photograph with lens distortion can create inaccuracies within a photogrammetric solution. Due to the curved nature of a camera’s lens(s), the light coming through the lens and onto the image sensor can have varying degrees of distortion. There are commercially available software titles that rely on a library of known cameras, lenses, and configurations for removing lens distortion. However, to use these software titles the camera manufacturer, model, lens and focal length must be known. This paper presents two methodologies for removing lens distortion when camera and lens specific information is not available. The first methodology uses linear objects within the photograph to determine the amount of lens distortion present. This method will be referred to as the straight-line method.
Technical Paper

Comparing A Timed Exposure Methodology to the Nighttime Recognition Responses from SHRP-2 Naturalistic Drivers

2017-03-28
2017-01-1366
Collision statistics show that more than half of all pedestrian fatalities caused by vehicles occur at night. The recognition of objects at night is a crucial component in driver responses and in preventing nighttime pedestrian accidents. To investigate the root cause of this fact pattern, Richard Blackwell conducted a series of experiments in the 1950s through 1970s to evaluate whether restricted viewing time can be used as a surrogate for the imperfect information available to drivers at night. The authors build on these findings and incorporate the responses of drivers to objects in the road at night found in the SHRP-2 naturalistic database. A closed road outdoor study and an indoor study were conducted using an automatic shutter system to limit observation time to approximately ¼ of a second. Results from these limited exposure time studies showed a positive correlation to naturalistic responses, providing a validation of the time-limited exposure technique.
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