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Technical Paper

Virtual Validation of Assembly Processes with Digital Human Models — Optimizing the Human-Computer Interaction

2008-06-17
2008-01-1901
Today digital 3D human models are widely used to support the development of future products and in planning and designing production systems. However, these virtual models are generally not sufficiently intuitive and configuring accurate and real body postures is very time consuming. Furthermore, additionally using a human model to virtually examine manual assembly operations of a vehicle is currently synonymous with increased user inputs. In most cases, the user is required to have in-depth expertise in the deployed simulation system. In view of the problems described, in terms of human-computer interaction, it is essential to research and identify the requirements for simulation with digital human models. To this end, experienced staff members gathered the requirements which were then evaluated and weighted by the potential user community. Weaknesses of the simulation software will also be detected, permitting optimisation recommendations to be identified.
Journal Article

Emocard – An Approach to Bring More Emotion in the Comfort Concept

2008-04-14
2008-01-0890
In modern society the automobile is an essential companion in everyday life. Be it commuting to and from work or during our leisure time – every week most of us spend many hours sitting in their car. In this context the seat is the main interface between the human being and the automobile itself. Functioning well, this close relationship can foster the well-being of the passenger and raise his spirit; being flawed, it can cause severe pain in the back after a long journey. Thus, for car manufacturers, the aspects of seat comfort are becoming more and more prominent in distinguishing themselves from their competitors. Despite its importance, the development of comfort parameters in automotive seating still is consigned to the subjective judgements of a small number of seating experts or randomly selected test subjects.
Technical Paper

Spine Load in the Context of Automotive Seating

2007-06-12
2007-01-2485
In modern society the automobile is an essential companion in everyday life. Be it commuting to and from work or during our leisure time - every week most of us spend many hours sitting in their car. In this context the seat is the main interface between the human being and the automobile itself. Functioning well, this close relationship can foster the well-being of the passenger and raise his spirit; being flawed it can otherwise cause severe pain in the back after a longer journey. Thus, for car manufacturers, the aspects of seat comfort are becoming more and more prominent in distinguishing themselves from their competitors. Despite its importance the development of comfort parameters in automotive seating is still being consigned to the subjective judgements of a poor number of seating experts or randomly selected test subjects.
Technical Paper

Predicting Overall Seating Discomfort Based on Body Area Ratings

2007-04-16
2007-01-0346
For car manufacturers, seating comfort is becoming more and more important in distinguishing themselves from their competitors. There is a simultaneous demand for shorter development times and more comfortable seats. Comfort in automobile seats is a multi-dimensional and complex problem. Many current sophisticated measuring tools were consulted, but it is unclear on which factors one should concentrate attention when measuring comfort. The goal of this paper is to find a model in order to predict the overall seating discomfort based on body area ratings. Besides micro climate, the pressure distribution appears to be the most objective measure comprising with the clearest association with the subjective ratings. Therefore an analysis with three different test series was designed, allowing the variation of pressure on the seat surface. In parallel the subjects were asked to judge the local and the overall sensation.
Technical Paper

Simulation of Complex Movement Sequences in the Product Development of a Car Manufacturer

2003-06-17
2003-01-2194
Cutting development times in car manufacturing means bringing forward the knowledge processes. Simulations based directly on CAD data reduce or replace time-consuming hardware loops significantly and therefore make a significant contribution to this. Ergonomic product design is an area that is challenged as far as the further development of virtual methods is concerned. Simulation of the static and quasi-static positions of passengers inside the car is the current state of the art in ergonomic product design. For this reason, interest is strongly focused on the simulation of complex movement processes within the context of enhancing simulation tools. For the car manufacturer, the manner in which people enter and leave the car is of particular interest. Getting into the car is the customers' first actual contact with it. It may also develop into a serious problem for car drivers, as they get older.
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