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Technical Paper

An Investigation of Driver Discomfort and Related Seat Design Factors in Extended-Duration Driving

1991-02-01
910117
A study of automotive seating comfort and related design factors was conducted, utilizing subjective techniques of seat comfort assessment and objective measures of the seat/subject interaction. Eight male subjects evaluated four different test seats during a short-term seating session and throughout a three-hour driving simulation. For the latter, subjects operated a static laboratory driving simulator, performing body-area discomfort evaluations at thirty-minute intervals. Cross-modality matching (CMM), a subjective assessment technique in which a stimulus is rated by matching to the level of another stimulus, was used during the long-term driving simulation to evaluate discomfort. Subject posture, muscle activity in the lower back and abdomen, and pressure levels at key support locations on the seat were monitored. In addition, a sonic digitizing system was used to record seat indentation contours and to characterize the subjects' spinal contours.
Technical Paper

Development of an Improved Driver Eye Position Model

1998-02-23
980012
SAE Recommended Practice J941 describes the eyellipse, a statistical representation of driver eye locations, that is used to facilitate design decisions regarding vehicle interiors, including the display locations, mirror placement, and headspace requirements. Eye-position data collected recently at University of Michigan Transportation Research Institute (UMTRI) suggest that the SAE J941 practice could be improved. SAE J941 currently uses the SgRP location, seat-track travel (L23), and design seatback angle (L40) as inputs to the eyellipse model. However, UMTRI data show that the characteristics of empirical eyellipses can be predicted more accurately using seat height, steering-wheel position, and seat-track rise. A series of UMTRI studies collected eye-location data from groups of 50 to 120 drivers with statures spanning over 97 percent of the U.S. population. Data were collected in thirty-three vehicles that represent a wide range of vehicle geometry.
Technical Paper

Standing Reach Envelopes Incorporating Anthropometric Variance and Postural Cost

2007-06-12
2007-01-2482
Standing reach envelopes are important tools for the design of industrial and vehicle environments. Previous work in this area has focussed on manikin-based (where a few manikins are used to simulate individuals reaching within the region of interest) and population-based (where data are gathered on many individuals reaching in a constrained environment) approaches. Each of these methods has merits and shortfalls. The current work bridges the manikin- and population-based approaches to assessing reach by creating population models using kinematic simulation techniques driven by anthropometric data. The approach takes into account body dimensions, balance, and postural cost to create continuous models that can be used to assess designs with respect to both maximal and submaximal reaches. Cost is quantified as the degree to which the torso is involved in the reach, since the inclination of the torso is a good measure of lower-back load and may be related to subjective reach difficulty.
Technical Paper

The Virtual Driver: Integrating Task Planning and Cognitive Simulation with Human Movement Models

2007-04-16
2007-01-1766
Digital human modeling has traditionally focused on the physical aspects of humans and the environments in which they operate. As the field moves towards modeling dynamic and more complex tasks, cognitive and perceptual aspects of the human's performance need to be considered. Cognitive modeling of complex tasks such as driving has commonly avoided the complexity of physical simulation of the human, distilling motor performance to motion execution times. To create a more powerful and flexible approach to the modeling of human/machine interaction, we have integrated a physical architecture of human motion (the Human Motion Simulation Ergonomics Framework—HUMOSIM) with a computational cognitive architecture (the Queueing network model human processor—QN–MHP). The new system combines the features of the two separate architectures and provides new capabilities that emerge from their integration.
Technical Paper

Modeling Ascending and Descending Stairs Using the Human Motion Simulation Framework

2009-06-09
2009-01-2282
The Human Motion Simulation Framework (Framework) is a hierarchical set of algorithms for predicting and analyzing task-oriented human motion. The Framework was developed to improve the performance of commercial human modeling software by increasing the accuracy of predicted motions and the speed of generating simulations. This paper presents the addition of stair ascending and descending to the Transition Stepping and Timing (Transit) model, a component of the Framework that predicts gait and acyclic stepping.
Technical Paper

Validation of the Human Motion Simulation Framework: Posture Prediction for Standing Object Transfer Tasks

2009-06-09
2009-01-2284
The Human Motion Simulation Framework is a hierarchical set of algorithms for physical task simulation and analysis. The Framework is capable of simulating a wide range of tasks, including standing and seated reaches, walking and carrying objects, and vehicle ingress and egress. In this paper, model predictions for the terminal postures of standing object transfer tasks are compared to data from 20 subjects with a wide range of body dimensions. Whole body postures were recorded using optical motion capture for one-handed and two-handed object transfers to target destinations at three angles from straight ahead and three heights. The hand and foot locations from the data were input to the HUMOSIM Framework Reference Implementation (HFRI) in the Jack human modeling software. The whole-body postures predicted by the HFRI were compared to the measured postures using a set of measures selected for their importance to ergonomic analysis.
Technical Paper

Assessing the Validity of Kinematically Generated Reach Envelopes for Simulations of Vehicle Operators

2003-06-17
2003-01-2216
Assessments of reach capability using human figure models are commonly performed by exercising each joint of a kinematic chain, terminating in the hand, through the associated ranges of motion. The result is a reach envelope determined entirely by the segment lengths, joint degrees of freedom, and joint ranges of motion. In this paper, the validity of this approach is assessed by comparing the reach envelopes obtained by this method to those obtained in a laboratory study of men and women. Figures were created in the Jack human modeling software to represent the kinematic linkages of participants in the laboratory study. Maximum reach was predicted using the software's kinematic reach-envelope generation methods and by interactive manipulation. Predictions were compared to maximum reach envelopes obtained experimentally. The findings indicate that several changes to the normal procedures for obtaining maximum reach envelopes for seated tasks are needed.
Technical Paper

Modeling Population Distributions of Subjective Ratings

2001-06-26
2001-01-2122
Most human figure models used in ergonomic analyses present postural comfort ratings based on joint angles, and present a single comfort score for the whole body or on a joint-by-joint basis. The source data for these ratings is generally derived from laboratory studies that link posture to ratings. Lacking in many of these models is a thorough treatment of the distribution of ratings for the population of users. Information about ratings distributions is necessary to make cost-effective tradeoffs when design changes affect subjective responses. This paper presents experimental and analytic methods used to develop distribution models for incorporating subjective rating data in ergonomic assessments.
Technical Paper

Design and Testing of a Child Restraint for Developing Countries Using Low-Technology Manufacturing Methods

2011-04-12
2011-01-0260
As passenger car use becomes more common in developing countries, the number of child passengers killed and injuries also increases. Rates of child restraint use appear to be much lower in developing countries than in the U.S. or Europe. One barrier to increased restraint use is the relatively high cost of child restraints in low- and middle-income countries, where the cost of child restraints can be similar to the U.S. but incomes and typical vehicle prices are much lower. As part of a broader effort to improve child passenger safety worldwide, a team at the University of Michigan has begun development of a child restraint that is intended to be fabricated using low-cost technology in developing countries with minimal capital investment. Providing a design that has been tested successfully to regulatory standards may reduce barriers to entry and allow the restraints to be marketed at low prices.
Technical Paper

Characterizing Vehicle Occupant Body Dimensions and Postures Using a Statistical Body Shape Model

2017-03-28
2017-01-0497
Reliable, accurate data on vehicle occupant characteristics could be used to personalize the occupant experience, potentially improving both satisfaction and safety. Recent improvements in 3D camera technology and increased use of cameras in vehicles offer the capability to effectively capture data on vehicle occupant characteristics, including size, shape, posture, and position. In previous work, the body dimensions of standing individuals were reliably estimated by fitting a statistical body shape model (SBSM) to data from a consumer-grade depth camera (Microsoft Kinect). In the current study, the methodology was extended to consider seated vehicle occupants. The SBSM used in this work was developed using laser scan data gathered from 147 children with stature ranging from 100 to 160 cm and BMI from 12 to 27 kg/m2 in various sitting postures.
Technical Paper

Understanding Work Task Assessment Sensitivity to the Prediction of Standing Location

2011-04-12
2011-01-0527
Digital human models (DHM) are now widely used to assess worker tasks as part of manufacturing simulation. With current DHM software, the simulation engineer or ergonomist usually makes a manual estimate of the likely worker standing location with respect to the work task. In a small number of cases, the worker standing location is determined through physical testing with one or a few workers. Motion capture technology is sometimes used to aid in quantitative analysis of the resulting posture. Previous research has demonstrated the sensitivity of work task assessment using DHM to the accuracy of the posture prediction. This paper expands on that work by demonstrating the need for a method and model to accurately predict worker standing location. The effect of standing location on work task posture and the resulting assessment is documented through three case studies using the Siemens Jack DHM software.
Technical Paper

The HUMOSIM Ergonomics Framework: A New Approach to Digital Human Simulation for Ergonomic Analysis

2006-07-04
2006-01-2365
The potential of digital human modeling to improve the design of products and workspaces has been limited by the time-consuming manual manipulation of figures that is required to perform simulations. Moreover, the inaccuracies in posture and motion that result from manual procedures compromise the fidelity of the resulting analyses. This paper presents a new approach to the control of human figure models and the analysis of simulated tasks. The new methods are embodied in an algorithmic framework developed in the Human Motion Simulation (HUMOSIM) laboratory at the University of Michigan. The framework consists of an interconnected, hierarchical set of posture and motion modules that control aspects of human behavior, such as gaze or upper-extremity motion. Analysis modules, addressing issues such as shoulder stress and balance, are integrated into the framework.
Technical Paper

Optimizing Vehicle Occupant Packaging

2006-04-03
2006-01-0961
Occupant packaging practice relies on statistical models codified in SAE practices, such as the SAE J941 eyellipse, and virtual human figure models representing individual occupants. The current packaging approach provides good solutions when the problem is relatively unconstrained, but achieving good results when many constraints are active, such as restricted headroom and sightlines, requires a more rigorous approach. Modeling driver needs using continuous models that retain the residual variance associated with performance and preference allows use of optimization methodologies developed for robust design. Together, these models and methods facilitate the consideration of multiple factors simultaneously and tradeoff studies can be performed. A case study involving the layout of the interior of a passenger car is presented, focusing on simultaneous placement of the seat and steering wheel adjustment ranges.
Technical Paper

An Improved Seating Accommodation Model with Application to Different User Populations

1998-02-23
980651
A new approach to driver seat-position modeling is presented. The equations of the Seating Accommodation Model (SAM) separately predict parameters of the distributions of male and female fore/aft seat position in a given vehicle. These distributions are used together to predict specific percentiles of the combined male-and-female seat-position distribution. The effects of vehicle parameters-seat height, steering-wheel-to-accelerator pedal distance, seat-cushion angle, and transmission type-are reflected in the prediction of mean seat position. The mean and standard deviation of driver population stature are included in the prediction for the mean and standard deviation of the seat-position distribution, respectively. SAM represents a new, more flexible approach to predicting fore/aft seat-position distributions for any driver population in passenger vehicles. Model performance is good, even at percentiles in the tails of the distribution.
Technical Paper

A New Approach to Modeling Driver Reach

2003-03-03
2003-01-0587
The reach capability of drivers is currently represented in vehicle design practice in two ways. The SAE Recommended Practice J287 presents maximum reach capability surfaces for selected percentiles of a generic driving population. Driver reach is also simulated using digital human figure models. In typical applications, a family of figure models that span a large range of the target driver population with respect to body dimensions is positioned within a digital mockup of the driver's workstation. The articulated segments of the figure model are exercised to simulate reaching motions and driver capabilities are calculated from the constraints of the kinematic model. Both of these current methods for representing driver reach are substantially limited. The J287 surfaces are not configurable for population characteristics, do not provide the user with the ability to adjust accommodation percentiles, and do not provide any guidance on the difficulty of reaches that are attainable.
Technical Paper

A Pilot Study of the Effects of Vertical Ride Motion on Reach Kinematics

2003-03-03
2003-01-0589
Vehicle motions can adversely affect the ability of a driver or occupant to quickly and accurately push control buttons located in many advanced vehicle control, navigation and communications systems. A pilot study was conducted using the U.S. Army Tank Automotive and Armaments Command (TACOM) Ride Motion Simulator (RMS) to assess the effects of vertical ride motion on the kinematics of reaching. The RMS was programmed to produce 0.5 g and 0.8 g peak-to-peak sinusoidal inputs at the seat-sitter interface over a range of frequencies. Two participants performed seated reaching tasks to locations typical of in-vehicle controls under static conditions and with single-frequency inputs between 0 and 10 Hz. The participants also held terminal reach postures during 0.5 to 32 Hz sine sweeps. Reach kinematics were recorded using a 10-camera VICON motion capture system. The effects of vertical ride motion on movement time, accuracy, and subjective responses were assessed.
Technical Paper

Some Effects of Lumbar Support Contour on Driver Seated Posture

1995-02-01
950141
An appropriately contoured lumbar support is widely regarded as an essential component of a comfortable auto seat. A frequently stated objective for a lumbar support is to maintain the sitter's lumbar spine in a slightly extended, or lordotic, posture. Although sitters have been observed to sit with substantial lordosis in some short-duration testing, long-term postural interaction with a lumbar support has not been documented quantitatively in the automotive environment. A laboratory study was conducted to investigate driver posture with three seatback contours. Subjects† from four anthropometric groups operated an interactive laboratory driving simulator for one-hour trials. Posture data were collected by means of a sonic digitizing system. The data identify driver-selected postures over time for three lumbar support contours. An increase of 25 mm in the lumbar support prominence from a flat contour did not substantially change lumbar spine posture.
Technical Paper

Distribution of Automobile Trip Durations for Studies of Seat Comfort

1996-02-01
960476
Data from the 1990 U.S. Nationwide Personal Transportation Survey were analyzed to determine the distribution of trip durations and sitting times for use in the design of automobile seat comfort studies. Two measures relating to the incidence and prevalence of long-term sitting were calculated and presented for the U.S. population and various subgroups. The information can be used to select an appropriate test duration for comfort studies. The subgroup data allow the test duration to be tailored for specific market segments.
Technical Paper

Digital Human Modeling Research and Development User Needs Panel

2005-06-14
2005-01-2745
This panel provided a forum for discussion of future research and development desired by users and potential users of DHM technologies. The discussion was based on the experiences of users from various sectors and industries. Panelists provided written statements and delivered short presentations prior to opening the session to audience discussion. The panel was designed to inform and drive research and development plans to fill these needs.
Technical Paper

Balance Maintenance during Seated Reaches of People with Spinal Cord Injury

2004-06-15
2004-01-2138
In many task analyses using digital human figure models, only the terminal or apparently most stressful posture is analyzed. For reaches from a seated position, this is generally the posture with the hand or hands at the target. However, depending on the characteristics of the tasks and the people performing them, analyzing only the terminal posture could be misleading. This possibility was examined using data from a study of the reaching behavior of people with spinal cord injury. Participants performed two-handed forward reaching tasks. These reaches were to three targets located in the sagittal plane. The terminal postures did not differ significantly between those with spinal cord injury and those without. However, motion analysis demonstrated that they employed distinct strategies, particularly in the initial phase of motion.
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