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Technical Paper

Identifying Time-Consuming Human Modelling Tool Activities

2006-07-04
2006-01-2312
The aim of this study was to identify and measure time-consuming human modelling tool activities. Five human modelling tool users at Volvo were observed for five days each. The results showed a wide distribution of both indirect and direct working tasks, as well as non-value added tasks such as waiting time. Most of the activities identified appear to be necessary to perform human modelling simulations of high quality. However, the time distribution could be questioned to some extent. There are many activities associated with communication, including a variety of contacts and meetings, where there appears to be potential to increase efficiency.
Technical Paper

Digital Human Models' Appearance Impact on Observers' Ergonomic Assessment

2005-06-14
2005-01-2722
The objective of this paper is to investigate whether different appearance modes of the digital human models (DHM or manikins) affect the observers when judging a working posture. A case where the manikin is manually assembling a battery in the boot with help of a lifting device is used in the experiment. 16 different pictures were created and presented for the subjects. All pictures have the same background, but include a unique posture and manikin appearance combination. Four postures and four manikin appearances were used. The subjects were asked to rank the pictures after ergonomic assessment based on posture of the manikin. Subjects taking part in the study were either manufacturing engineering managers, simulation engineers or ergonomists. Results show that the different appearance modes affect the ergonomic judgment. A more realistic looking manikin is rated higher than the very same posture visualized with a less natural appearance.
Technical Paper

ANNIE, a Tool for Integrating Ergonomics in the Design of Car Interiors

1999-09-28
1999-01-3372
In the ANNIE project - Applications of Neural Networks to Integrated Ergonomics - BE96-3433, a tool for integrating ergonomics into the design process is developed. This paper presents some features in the current ANNIE as applied to the design of car interiors. A variant of the ERGOMan mannequin with vision is controlled by a hybrid system for neuro-fuzzy simulation. It is trained by using an Elite system for registration of movements. An example of a trajectory generated by the system is shown. A fuzzy model is used for comfort evaluation. An experiment was performed to test its feasibility and it showed very promising results.
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