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Technical Paper

Redesigning Workstations Utilizing Motion Modification Algorithm

2003-06-17
2003-01-2195
Workstation design is one of the most essential components of proactive ergonomics, and digital human models have gained increasing popularity in the analysis and design of current and future workstations (Chaffin 2001). Using digital human technology, it is possible to simulate interactions between humans and current or planned workstations, and conduct quantitative ergonomic analyses based on realistic human postures and motions. Motion capture has served as the primary means by which to acquire and visualize human motions in a digital environment. However, motion capture only provides motions for a specific person performing specific tasks. Albeit useful, at best this allows for the analysis of current or mocked-up workstations only. The ability to subsequently modify these motions is required to efficiently evaluate alternative design possibilities and thus improve design layouts.
Technical Paper

Development of Active Human Response Model to Ride Motion

2006-07-04
2006-01-2363
Vehicle ride motion produces a dynamic response of the seated operator, which disturbs the intended fingertip trajectory during reach activities. This perturbation induces deviations that must be corrected to successfully complete the reach. Visual and/or proprioceptive information are necessary to detect these deviations and provide feedback to the controller of the neuromuscular system. In an attempt to predict movement alterations and adjustments under whole body vibration exposure, a trajectory planning and feedback controller was developed using split sample data from a series of reaching experiments on a six degree of freedom motion platform.
Technical Paper

A Pilot Study of the Effects of Vertical Ride Motion on Reach Kinematics

2003-03-03
2003-01-0589
Vehicle motions can adversely affect the ability of a driver or occupant to quickly and accurately push control buttons located in many advanced vehicle control, navigation and communications systems. A pilot study was conducted using the U.S. Army Tank Automotive and Armaments Command (TACOM) Ride Motion Simulator (RMS) to assess the effects of vertical ride motion on the kinematics of reaching. The RMS was programmed to produce 0.5 g and 0.8 g peak-to-peak sinusoidal inputs at the seat-sitter interface over a range of frequencies. Two participants performed seated reaching tasks to locations typical of in-vehicle controls under static conditions and with single-frequency inputs between 0 and 10 Hz. The participants also held terminal reach postures during 0.5 to 32 Hz sine sweeps. Reach kinematics were recorded using a 10-camera VICON motion capture system. The effects of vertical ride motion on movement time, accuracy, and subjective responses were assessed.
Technical Paper

Analysis and Redesign of Battery Handling using Jack™ and HUMOSIM Motions

2004-06-15
2004-01-2145
The evaluation of maintenance tasks is increasingly important in the design and redesign of many industrial operations including vehicles. The weight of subsystems can be extreme and often tools are developed to abate the ergonomic risks commonly associated with such tasks, while others are unfortunately overlooked. We evaluated a member of the family of medium-sized tactical vehicles (FMTV) and chose the battery handling from a list of previously addressed concerns regarding the vehicle. Particularly in larger vehicles, similar to those analyzed in this paper, batteries may exceed 35 kg (77 lbs). The motions required to remove these batteries were simulated using motion prediction modules from the Human Motion Simulation (HUMOSIM) laboratory at the University of Michigan. These motions were visualized in UGS PLM Solutions' Jack™ and analyzed with the embedded 3-D Static Strength Prediction program.
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