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Technical Paper

Redesigning Workstations Utilizing Motion Modification Algorithm

2003-06-17
2003-01-2195
Workstation design is one of the most essential components of proactive ergonomics, and digital human models have gained increasing popularity in the analysis and design of current and future workstations (Chaffin 2001). Using digital human technology, it is possible to simulate interactions between humans and current or planned workstations, and conduct quantitative ergonomic analyses based on realistic human postures and motions. Motion capture has served as the primary means by which to acquire and visualize human motions in a digital environment. However, motion capture only provides motions for a specific person performing specific tasks. Albeit useful, at best this allows for the analysis of current or mocked-up workstations only. The ability to subsequently modify these motions is required to efficiently evaluate alternative design possibilities and thus improve design layouts.
Technical Paper

Investigation of Airbag-Induced Skin Abrasions

1992-11-01
922510
Static deployments of driver-side airbags into the legs of human subjects were used to investigate the effects of inflator capacity, internal airbag tethering, airbag fabric, and the distance from the module on airbag-induced skin abrasion. Abrasion mechanisms were described by measurements of airbag fabric velocity and target surface pressure. Airbag fabric kinematics resulting in three distinct abrasion patterns were identified. For all cases, abrasions were found to be caused primarily by high-velocity fabric impactrather than scraping associated with lateral fabric motion. Use of higher-capacity inflators increased abrasion severity, and untethered airbags produced more severe abrasions than tethered airbags at distances greater than the length of the tether. Abrasion severity decreased as the distance increased from 225 to 450 mm. Use of a finer-weave airbag fabric in place of a coarser-weave fabric did not decrease the severity of abrasion.
Technical Paper

A Pilot Study of the Effects of Vertical Ride Motion on Reach Kinematics

2003-03-03
2003-01-0589
Vehicle motions can adversely affect the ability of a driver or occupant to quickly and accurately push control buttons located in many advanced vehicle control, navigation and communications systems. A pilot study was conducted using the U.S. Army Tank Automotive and Armaments Command (TACOM) Ride Motion Simulator (RMS) to assess the effects of vertical ride motion on the kinematics of reaching. The RMS was programmed to produce 0.5 g and 0.8 g peak-to-peak sinusoidal inputs at the seat-sitter interface over a range of frequencies. Two participants performed seated reaching tasks to locations typical of in-vehicle controls under static conditions and with single-frequency inputs between 0 and 10 Hz. The participants also held terminal reach postures during 0.5 to 32 Hz sine sweeps. Reach kinematics were recorded using a 10-camera VICON motion capture system. The effects of vertical ride motion on movement time, accuracy, and subjective responses were assessed.
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