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Technical Paper

A Virtual Evaluation Suite for Military Ground Vehicle Dynamic Performance and Mobility

2002-11-18
2002-01-3049
The U.S. Army Tank Automotive Research Development and Engineering Center (TARDEC) and the U.S. Army Corps of Engineers (USACE) are improving modeling and simulation technologies in order to predict the performance of Army ground platforms with a high degree of confidence. In order to provide a framework within which to evaluate the simulation technologies and provide a measure of the progress of the effort, a suite of virtual test operating procedures are being implemented. This framework is called the Virtual Evaluation Suite (VES). It is applicable to the study of ground vehicle stability, handling, ride, mobility, and durability over all terrains under all weather conditions. Although developed in order to evaluate simulation technologies, the VES may be considered a simulation that could be used to exercise any ground platform model that meets the VES standard vehicle interface.
Technical Paper

All-Season Virtual Test Site for a Real-Time Vehicle Simulator

2004-10-26
2004-01-2644
A virtual, all-season test site for use in real-time vehicle simulators and mobility models was constructed of an Army firing range in Northern Vermont. The virtual terrain will mimic the terrain of our Virtual Data Acquisition and Test Site (VDATS) at Ethan Allen Firing Range (EAFR). The objective is to realistically simulate on- and off-road vehicle performance in all weather conditions for training and vehicle design for the US Army. To this end, several spatial datasets were needed to accurately map the terrain and estimate the state-of-the-ground and terrain strength at different times of the year. The terrain strength is characterized by terramechanics properties used in algorithms to calculate the forces at the vehicle-terrain interface. The performance of the real vehicles will be compared to the simulated vehicle performance of operator-in-the-loop and unmanned vehicles for validation of the simulations.
Technical Paper

Analysis of Potential Road/Terrain Characterization Rating Metrics

2004-10-26
2004-01-2640
The U.S. Army uses the root mean square and power spectral density of elevation to characterize road/terrain (off-road) roughness for durability. This paper describes research aimed toward improving these metrics. The focus is on taking previously developed metrics and applying them to mathematically generated terrains to determine how each metric discerns the relative roughness of the terrains from a vehicle durability perspective. Multiple terrains for each roughness level were evaluated to determine the variability for each terrain rating metric. One method currently under consideration is running a relatively simple, yet vehicle class specific, model over a given terrain and using predicted vehicle response(s) to classify or characterize the terrain.
Technical Paper

Further Analysis of Potential Road/Terrain Characterization Rating Metrics

2005-11-01
2005-01-3562
The U.S. Army uses the root mean square and power spectral density of elevation to characterize road/terrain (off-road) roughness for durability. This paper describes research aimed toward improving these metrics. The focus is on taking previously developed metrics and applying them to mathematically generated terrains to determine how each metric discerns the relative roughness of the terrains from a vehicle durability perspective. Multiple terrains for each roughness level were evaluated to determine the variability for each terrain rating metric. One method currently under consideration is running a relatively simple, yet vehicle class specific, model over a given terrain and using predicted vehicle response(s) to classify or characterize the terrain.
Journal Article

A Physics-Based Vehicle/Terrain Interaction Model for Soft Soil Off-Road Vehicle Simulations

2012-04-16
2012-01-0767
In the context of off-road vehicle simulations, deformable terrain models mostly fall into three categories: simple visualization of the deformed terrain only, use of empirical relationships for the deformation, or finite/discrete element approaches for the terrain. A real-time vehicle dynamics simulation with a physics-based tire model (brush, ring or beam-based models) requires a terrain model that accurately reflects the deformation and response of the soil to all possible inputs of the tire in order to correctly simulate the response of the vehicle. The real-time requirement makes complex finite/discrete element approaches unfeasible, and the use of a ring or beam -based tire model excludes purely empirical terrain models. We present the development of a three-dimensional vehicle/terrain interaction model which is comprised of a tire and deformable terrain model to be used with a real-time vehicle dynamics simulator.
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