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Technical Paper

An Improved PID Controller Based on Particle Swarm Optimization for Active Control Engine Mount

2017-03-28
2017-01-1056
Manufacturers have been encouraged to accommodate advanced downsizing technologies such as the Variable Displacement Engine (VDE) to satisfy commercial demands of comfort and stringent fuel economy. Particularly, Active control engine mounts (ACMs) notably contribute to ensuring superior effectiveness in vibration attenuation. This paper incorporates a PID controller into the active control engine mount system to attenuate the transmitted force to the body. Furthermore, integrated time absolute error (ITAE) of the transmitted force is introduced to serve as the control goal for searching better PID parameters. Then the particle swarm optimization (PSO) algorithm is adopted for the first time to optimize the PID parameters in the ACM system. Simulation results are presented for searching optimal PID parameters. In the end, experimental validation is conducted to verify the optimized PID controller.
Technical Paper

Reward Function Design via Human Knowledge Graph and Inverse Reinforcement Learning for Intelligent Driving

2021-04-06
2021-01-0180
Motivated by applying artificial intelligence technology to the automobile industry, reinforcement learning is becoming more and more popular in the community of intelligent driving research. The reward function is one of the critical factors which affecting reinforcement learning. Its design principle is highly dependent on the features of the agent. The agent studied in this paper can do perception, decision-making, and motion-control, which aims to be the assistant or substitute for human driving in the latest future. Therefore, this paper analyzes the characteristics of excellent human driving behavior based on the six-layer model of driving scenarios and constructs it into a human knowledge graph. Furthermore, for highway pilot driving, the expert demo data is created, and the reward function is self-learned via inverse reinforcement learning. The reward function design method proposed in this paper has been verified in the Unity ML-Agent environment.
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