SAE 2014 Augmented and Virtual Reality (AR/VR) Technologies Symposium

Technical Session Schedule

Tuesday, November 18

Day One: AR
(Session Code: ARVR1)


Time Paper No. Title
8:30 a.m. ORAL ONLY
Keynote: Economic Benefits: Executing Augmented Reality & 4D Within Product Lifecycle
Industrial applications of augmented reality are moving from innovation to scalability. As a key enabler of the 'Industrial Internet’, projected productivity gains to the global GDP are expected well in to the trillions over the next decade. Andy Lowery, president of DAQRI and former Chief Engineer for Raytheon¹s Electronic Warfare Systems, will discuss key industry trends including the developing scalable augmented reality infrastructure, the emergence of tools that let manufacturing and defense businesses integrate AR into their existing workflows, and the next generation of AR-enabled hands-free devices. Studies and pilots have shown incontrovertibly that intuitive AR user interfaces can measurably improve productivity across a variety of industrial applications. Andy will discuss real-world examples of this in action in design, pre-viz, operations, maintenance, training and safety.
Andy Lowery, Daqri
9:00 a.m. ORAL ONLY
Changing IT Culture Within an Enterprise
Changing IT Culture within an Enterprise : Introducing VR & AR application in an industrial context is a technical challenge, but not only. This presentation will highlight some difficulties and contradictions we can have during deployment of VR & AR applications. From societal impact to cyber security you will have to address a large variety of questions and remarks. It could limit you application perimeter or increase the development time.
Francois Guillaume, Airbus Group
9:30 a.m.
10:00 a.m. ORAL ONLY
Augmented Reality and Advanced Visualization for Manufacturing Cost Reduction
This presentation will discuss current development and pilot implementation activities in Augmented Reality (AR), 3D object recognition and other machine vision and advanced visualization techniques for manufacturing in Boeing. It will address recent technical developments in these areas, in addition to illustrating the business case supporting research investment and how the technology will lead to cost reductions and increased quality in product assembly and integration.

The talk will cover recent core AR technology development including advancements in stability, usability, accuracy, tracking, calibration, scalability and display devices (such as the Oculus Rift and Google Glass), in addition to specific work on multiple Boeing programs. The discussion will include new advanced 3D shape based tracking technology currently being developed, and how this will be integrated with the AR tool.

Finally, the presentation will provide an overview of the business case supporting these technologies, illustrating how their adoption leads to cost reductions. Results of an AR controlled user study conducted in partnership with Iowa State University will be presented, along with an analysis of S&IS data to estimate cost savings in the factory.
Paul Robert Davies, Boeing

10:30 a.m. ORAL ONLY
Photorealistic Immersive Visualization: Judging by Appearance is a Good Thing
People draw on their experiences and generalize their beliefs about most everything, forming likes and dislikes from prior encounters. This is true of our interactions with other people, as well as for interactions with products. These experiences form our beliefs regarding what is “right” for our individual perception of quality. These perceptions are often visceral, and can be a strong motivator for or against a purchase of a vehicle.

Visual perception and physical connection to a vehicle are important determinants in the assessment of quality. Though it is mathematically impossible to determine how we see things, we can strive to provide an immersive experience where perception is based on a proper representation of color, illumination, spatial relationships, lights, shadows, movement, etc. If the immersive experience is realistic, the brain associates cues based on prior experience and we can then evaluate a product as a potential customer would in the showroom (or in any environment).

Elizabeth will detail how Ford uses immersive design and engineering to quantify the emotional connection between you and your car. She will review the principles of “judging by appearance”, and how Ford quantifies these judgment calls from an immersive review into data that improves vehicle quality.
Elizabeth S. Baron, Ford Motor Co.

11:00 a.m. ORAL ONLY
Uses of AR & VR for Design and Physical Process Reviews
This presentation will cover the technologies used to perform 1:1scale part design and assembly reviews along with human motion capture for investigating physical processes in an immersive 3D display environment. The basis of this capability uses a Mechdyne technology to re-render the CAD model from Tecnomatix (or Teamcenter, or NX) with no data translation into a large scale immersive display with stereo and user centered perspective viewing. Using the Microsoft Kinect the viewer can also be tethered to the virtual human model and perform physical activities while looking for collision detections or other interferences that may impede the work during manufacturing, assembly, or service.
Kurt M. Hoffmeister, Mechdyne Corporation
11:30 a.m. ORAL ONLY
VR Heavy Duty Application at Caterpillar
Immersive visualization has become an integral part of Caterpillar’s global product development process. This talk will discuss how Caterpillar applies immersive visualization to aid product development and will cover lessons learned from the companies 20+ years of experience with the technology.
Galen W. Faidley, Caterpillar Inc.
1:30 p.m. ORAL ONLY
Affordable AR/VR: Key to Mid-Tier Supplier Adoption
Cost and function are barriers that prevent mid-tier suppliers from realizing the benefits of advanced visualization technologies. This session will highlight the shifted needs and value proposition for the mid-tier supplier, and it will overview how Rockwell Collins has taken a "Do It Yourself" approach to accomplish flexible and affordable AR, VR, and Interactive Desktop Visualization with broad adoption.
Ryan Wheeler, Rockwell Collins Inc.
2:00 p.m. ORAL ONLY
Accessible VR: Implications of Consumer Systems in a Professional World
Virtual Reality systems are quickly hitting the consumer market at a significantly reduced price point. This will have an impact across many industries, including the mobility market. More than just a reduced cost implication, we will examine the benefits the newly accessible technology will have on everyday operations where usage will be at the desk and in the field versus the lab, product design where lower-cost technology does not compromise quality, and hands-on employee training that can be conducted in boundaryless classrooms.
Jason Jerald, NextGen Interactions
2:30 p.m. ORAL ONLY
John Deere uses AR/VR Techniques to Drive Productivity and Quality Improvement
Augmented reality has tremendous value in many aspects of life. Applications in a traditional manufacturing facility bring with it opportunities but also unique challenges. We will explore the value which AR can expose and open up to improve productivity and cost controls. The presentation will show how AR technologies can be used for work cell planning and layout, dynamic work instruction presentation to operators, and mistake proofing assistance.
Craig Sutton, Deere & Company
3:00 p.m.
3:30 p.m. ORAL ONLY
Virtual Experience
The presentation will hopefully cover research that JLR are doing with the UK universities to progress the virtual experience, thus enhancing the virtual sign off process. It will cover how this research is bolstering current effective virtual work practices, it will touch on the benefits and justification we use to develop and invest, whist also highlighting the passion of virtual reality.
Brian Waterfield, Jaguar Land Rover
4:00 p.m. ORAL ONLY
Augmented Reality Research in Product Development and Manufacturing
Augmented reality (AR) is more and more embraced by industry, especially in Europe. Engineering domains such as product development and manufacturing found their use cases and benefits. Despite this success in the recent years and its growing adoption, the use of AR has not reached ubiquity. The talk will introduce several industrial AR projects and applications on which we worked in cooperation with different companies in the time between 2002 and today. The application range covers the domains product design, manual assembly, training & education. The industrial uses cases will be explained and how we addressed them. One challenge we faced when introducing AR to a company is their workforce’s reservation; the benefits of AR are often veiled and almost never tangible for people for whom AR is a novel technology. Measures such field test and user studies as well as documentations were proven to be perfect solutions to get those people in touch with the technology, to underpin the benefits of AR, and to convince stakeholders. The talk will summarize those experiences.
Rafael Radkowski, Iowa State University
4:30 p.m. ORAL ONLY
Utilizing VR to Improve Manufacturing Engineering
The application of AR/VR techniques is rapidly changing the manufacturing landscape. Costly design mistakes can result in late changes which can be delay delivery and increase program costs. This presentation will provide an overview of how Ford Manufacturing Engineering is leveraging virtual technologies to enhance the manufacturing process. Applications to assembly ergonomics, workstation layout, dimensional control, and assembly feasibility will be discussed. In addition, some current initiatives including digital human model advancement methods and a cloud based ‘Google Earth’ approach to virtual plant navigation will be presented.
Marty Smets, Ford Motor Co.