Design of an Active Feel System for a Flight Simulator 2000-01-3226
This paper discusses the design of an Active Feel System for a Flight Simulator. The objective is to identify relevant aspects of the active feel system design, and to propose guidelines for further analysis required for the selection of the best solution for this kind of system. The characteristics of an active feel system is presented, and the need for such system in a flight simulator is discussed. In addition, some relevant aspects of the implementation of an active feel system in real airplanes are briefly discussed. The design phases discussed in this paper include: definition of the design requirements, proposal of a possible solution, and system preliminary dynamic modeling with Bond-Graphs.