Simulating the Diffuse Interior Lighting Situation and Examining Its Results in a Virtual Reality Environment 2002-01-0977
To produce an appealing ambient interior lighting design, the illumination inside a car is generated by diffuse reflections at the surfaces of the interior. So the complete illumination set can be determined by using all light sources and the attributes of the surface materials of the interior geometry. Normally, the early concept phase of the car is ideally to integrate the interior lighting in the styling of the car. But in this phase it is nearly impossible to measure and optimize the interior light due to continuous changes in car interior styling.
An approach of simulating the diffuse illumination situation of car interior by using a radiosity method is presented. Then the results of the radiosity calculation are prepared in order to use them in a virtual reality environment. First the physical basics and their numerical implementation are shown. Then the material attributes, which are essential for calculation and their measurement based on real materials, are presented. Third we give a discussion which advantages we have by presenting the calculation results in virtual reality. At last, results of the radiosity calculation are demonstrated and are compared with measurement values to estimate this simulation method.