New Behavioral Paradigms for Virtual Human Models 2005-01-2689
The earliest Digital Human Modeling systems were non-interactive analysis packages with crude graphics. Next generation systems added interactivity and articulated kinematic human models. The newest systems use real-time computer graphics, deformable figures, motion controllers, and user interfaces. Our long-term goal is to free the user as much as possible from interactive human model manipulation through direct understanding and execution of task instructions. We present a next generation DHM testbed that includes a scriptable interface, real-time collision-avoidance reach, empirical joint motion models, a versatile locomotion engine, motion capture and synthetic motion blends and combinations, and a smooth skinned scalable human model.
Citation: Badler, N., Allbeck, J., Lee, S., Rabbitz, R. et al., "New Behavioral Paradigms for Virtual Human Models," SAE Technical Paper 2005-01-2689, 2005, https://doi.org/10.4271/2005-01-2689. Download Citation
Author(s):
Norman I. Badler, Jan Allbeck, Seung-Joo Lee, Richard J. Rabbitz, Timothy T. Broderick, Kevin M. Mulkern
Affiliated:
University of Pennsylvania, Lockheed Martin
Pages: 9
Event:
2005 Digital Human Modeling for Design and Engineering Symposium
Also in:
SAE 2005 Transactions Journal of Passenger Cars: Electronic and Electrical Systems-V114-7