Anthropomimetic Traction Control: Quarter Car Model 2011-01-2178
Human expert drivers have the unique ability to combine correlated sensory inputs with repetitive learning to build complex perceptive models of the vehicle dynamics as well as certain key aspects of the tire-ground interface. This ability offers significant advantages for navigating a vehicle through the spatial and temporal uncertainties in a given environment. Conventional traction control algorithms utilize measurements of wheel slip to help insure that the wheels do not enter into an excessive slip condition such as burnout. This approach sacrifices peak performance to ensure that the slip limits are generic enough suck that burnout is avoided on a variety of surfaces: dry pavement, wet pavement, snow, gravel, etc. In this paper, a novel approach to traction control is developed using an anthropomimetic control synthesis strategy. The proposed anthropomimetic traction control algorithm operates on the same correlated input signals that a human expert driver would in order to maximize traction; however, this is a very different strategy than any conventional traction control algorithms based on regulating wheel slip. A gradient ascent approach is at the heart of the proposed anthropomimetic control algorithm, and a real-time implementation is described using linear operator techniques, even though the tire-ground interface is highly non-linear. Performance of the proposed anthropomimetic traction control algorithm is demonstrated using a simple longitudinal traction case study.