Browse Publications Technical Papers 2020-01-0567

Simulation of Retro-reflective Materials in a Physically Based Rendering (PBR) Engine 2020-01-0567

Modeling retroreflective material in a three-dimensional computer modeling and physically-based rendering (PBR) engine is extremely difficult without fully understanding the physics behind how the light rays interact and behave with the retroreflective materials. Without the proper engineering and physics understanding, incorrect, inaccurate and unfair animations can be created that attempt to show the visibility of retroreflective materials. In this paper we will discuss the engineering and physics of retroreflective materials and how light interacts with these materials. This work builds on previous work and will describe how to incorporate the engineering and science of retroreflective materials into a PBR engine to create a fair and accurate light simulation displaying the visibility of the retroreflective materials.


Subscribers can view annotate, and download all of SAE's content. Learn More »


Attention: This item is not yet published. Pre-Order to be notified, via email, when it becomes available.
Members save up to 18% off list price.
Login to see discount.
Special Offer: With TechSelect, you decide what SAE Technical Papers you need, when you need them, and how much you want to pay.