There has been extensive work done to develop and to apply a number of War Gaming Simulation Techniques. Many informative and provocative documents have been published on the subject.
In prior work at the RAND Corporation and at the Army Combat Development Experimentation Center, the author has studied and used varied war gaming techniques. From this advantageous view of the subject an attempt is made to codify war gaming techniques, as they seem to form an homogeneous subject area.
This structuring allows for potentially more ways of utilizing an expanding existing methodology. Indications of richer and stronger techniques are developed in the report.
It is hoped that the results discussed here can assist the staffs of those organizations who have the responsibility for generating war game simulations for analysis purposes. It is also hoped that users of war gaming simulation techniques may gain a better understanding of their values and capabilities through the critiques that are expounded in the paper.