Creating Video Animation from Off-Highway Vehicle Simulations 891924
This paper describes the mechanics of using a desktop (microcomputer) workstation to produce a computer-generated video (television) animation of a ground vehicle moving on an arbitrary terrain surface. The results show that desktop engineering video animation is a viable tool for visualizing simulated three dimensional motions of ground vehicles over off-highway terrain. The approach taken was to use an existing commercial broadcast video animation code (TOPAS) to produce animated vehicle motion from time histories obtained by numerical dynamic simulation using the HVOSM code. The test cases used to verify the techniques described in this paper did not represent actual vehicles or terrain surfaces.