This paper highlights recent results of a manned, high fidelity, air-to-air combat simulation experiment to evaluate new display and cueing concepts for post-stall maneuver capable fighter aircraft. Three candidate cueing display suites were evaluated in simulated close-in air-to-air combat in the NASA Langley Differential Maneuvering Simulation by six pilots. Visual pitch-pointing authority, roll authority, maximum maneuver and selected bleed rate cues were evaluated in this effort. Audible airspeed, angle-of-attack, maximum maneuver and selected bleed rate voice and tone cues were also evaluated. Observations about the effectiveness of these innovative cueing and display concepts were drawn from a detailed analysis of 432 engagements.