Developers of vehicle dynamics simulation software inherently use a mathematical/physical model to represent the vehicle. This paper describes a pre-programmed, object-oriented vehicle model for use in vehicle dynamics simulations. This vehicle model is included as part of an integrated simulation environment, called HVE (Human-Vehicle-Environment), described in previous research [1,2] *. The current paper first provides a general overview of the HVE user and development environments, and then provides detailed specifications for the HVE Vehicle Model. These specifications include definitions for model parameters (supported vehicle types; vehicle properties, such as dimensions, inertias, suspensions; tire properties, such as dimensions and inertias, mu vs slip, cornering and camber stiffnesses; driver control systems, such as engine, transmission/differential, brakes and steering; restraint systems, such as belts and airbags). The paper also provides detailed specification of the HVE time-dependent vehicle output group parameters (kinematics, kinetics, tire data, wheel data, inter-vehicle connections, drivetrain, driver controls, contact surface forces, and restraint system forces).
New Developments in Vehicle Dynamics, Simulation, and Suspension Systems-SP-1074, Accident Reconstruction: Technology and Animation V-SP-1083, SAE 1995 Transactions: Journal of Passenger Cars-V104-6