This paper discusses controller development for an active, off-road vehicle suspension system. A brief review of electronic filters and their characteristics is used to provide insight on the difficulties of designing a control algorithm for negotiating hilly and rough terrain at higher speeds. Two controller designs are presented. One was designed by pole placement and causes the suspension response to approximate a Type 1 Chebychev filter. The other was designed using constrained optimization. A comparison and discussion of simulation results leads to the conclusion that the suspension should be adaptively or predictively controlled for arbitrary terrain and velocity conditions.