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Standard

FULL-FORMAT PRINTER WITH GRAPHICS CAPABILITY

1994-03-01
CURRENT
ARINC744A-1
This standard sets forth the characteristics of a full-format printer capable of printing high resolution alphanumeric, semi-graphic and graphic images on 8.5x11-inch or A4 size paper. The printer is intended to be compatible with ARINC 744 printers. It has two bi-directional high-speed Ethernet ports to facilitate transfer of high throughput and burst mode data.
Technical Paper

Interactive Graphics in the F-18 Design

1976-02-01
760937
An interactive graphics system is being used extensively at McDonnell Aircraft Company (MCAIR) for the production design of the F-18 weapon system. ...Examples are discussed wherein computer graphics has been used in applications varying from preliminary design studies to finished detailing of production part drawings.
Technical Paper

Computer Graphics in Engineering Education

1983-02-01
830503
Productivity increase in mechanical design through the application of computers and, especially, computer graphics is today well recognized. The engineering schools are taking a variety of paths to education in this new discipline in which faculty have little experience.
Technical Paper

Graphics In Design Engineering

1966-02-01
660459
The graphic interface permits “conversational” communication between the specialist (frequently an engineer) and the computing equipment, in the form or a symbolic language having both pictorial and alphameric elements. ...References are made to an extended program for the design of complete computing systems.
Technical Paper

An Overview of Computer Graphics and Its Usefulness to the Forensic Engineer

1987-04-07
870917
Computer graphics can be used to enhance both the analytical and presentation aspects of these problems. ...This paper deals with the use of vehicular accident reconstruction examples to illustrate the potential of computer graphics for use by forensic engineers. The paper stresses how a predominantly analytical tool such as the computer can be used effectively as a demonstrative tool.
Technical Paper

Design of Production Windshields with Computer Graphics

1969-02-01
690193
The general procedure for producing an automobile windshield with computer graphics is then presented. Conclusions based on the use and potential of computer graphics in a production environment and the ability of designers to relate to the graphic console terminates the report. ...This paper explains the approach employed by GM Styling Staff personnel in developing automobile windshields from the daylight opening line with computer graphics. The manual method for developing windshields is examined first. This is followed by a brief resume of the major software and hardware components used by the windshield program in the DAC-I (Design Augmented by Computers) System.
Technical Paper

Application of Computer Graphics in Engine Design

1981-09-01
810950
This paper is concerned with the approaches used in the selection and application of a computer graphics system called CADAM in the design and process of diesel engine components. Hardware, operation and features of this graphic system are discussed as well as the advantages and limitations over the traditional manual drawing techniques. ...A brief assessment of future plans for computer graphics is also discussed.
Technical Paper

Windshield Wiper System Design by Computer Graphics

1969-02-01
690194
The Chevrolet Engineering Center has developed a Computer Graphics Design System (CGDS) having extensive industrial design capabilities. This paper describes how the system is used for designing windshields and windshield wiper systems by using automatic drafting machine techniques combined with a graphics computer approach. ...This paper describes how the system is used for designing windshields and windshield wiper systems by using automatic drafting machine techniques combined with a graphics computer approach. As applied to this paper, the system’s capabilities include windshield surfacing, eye range contour development, eye range area calculation, wiper pattern development, and calculation of the actual area wiped.
Technical Paper

SUPERCOMPUTING FOR HIGH COMPLEXITY COMPUTER GRAPHICS

1988-10-01
881817
Digital Productions uses a CRAY X-MP supercomputer to produce motion picture graphics. The graphics algorithms used there have suggested a three layer computer hierarchy. The first layer is a standard, existing supercomputer.
Technical Paper

Applications of Computer Graphics to Automotive Structural Analysis

1976-02-01
760182
In the analysis of suspension loads the graphics system is used to check model geometry and to view the results computed by a large displacement program. ...Four applications of Interactive graphics to structural analysis are described: finite element modelling, computation of section properties, analysis of suspension loads, and dynamics of frame crush. ...Results are stored on a disk file, and the graphics system is then used to view deflections, mode shapes and stress patterns. Section properties of beam members can also be determined on line by digitizing sections into straight line segments.
Technical Paper

Automated Tube Design Through Computer Graphics

1971-02-01
710714
International Harvester Co. has developed a computerized graphics system of designing and fabricating tubing. The system will assist in the tube design, and will prepare detail part drawings, templates, interference checking drawings, and will generate fabricating data for tube bending.
Technical Paper

An Application of Computer Graphics for Vehicle Accident Reconstruction

1991-02-01
910367
Three dimensional computer graphics can be used as an effective means of presentation in these cases. Because once the computer models of accident scenes are made, they can be easily observed from any position of view and can be easily remade according to need. ...The purpose of this paper is to show how a computer graphics is used in the process of accident reconstruction. The case of a serious and complicated accident, which involved many vehicles, is illustrated and the process of the accident reconstruction is explained in order to illustrate this technique.
Technical Paper

Interactive Computer Graphics for Vehicle Dynamic Analysis

1982-02-01
820138
An interactive computer graphics program has been developed to help in vehicle design. The most important aspect is the use of a highly interactive interface between the user and the underlying analytical model.
Technical Paper

Application of Computer Graphics in Aircraft Design

1969-02-01
690195
The development of interactive, graphic display devices as interfaces between engineers and computers has opened a new era in man-computer synergetics. Merging the attributes of the digital computer with those of the human in an environment in which there is a freely flowing interchange of information promises great improvements in creativity and productivity. A program developed as a prototype computercentric engineering system at the Lockheed-Georgia Research Laboratory is demonstrating this capability. This program encompasses the aircraft preliminary design process. It provides a capability to evolve rapidly and refine aircraft configurations by graphically and numerically defining aircraft components through interactive, on-line, computer graphic display devices and unique, surface definition programs; to direct the computer in analyses of the components or configurations; and to review the results of the analyses directly on the computer-driven display.
Technical Paper

Vehicle Collision Animation Employing Computer Graphics

1989-02-01
890855
The accuracy of a vehicular collision reconstruction and the ability to communicate the results of the reconstruction can both be enhanced by employing a computer graphic animation. Static computer displays are useful in preparing hard copy exhibits in addition to serving as a foundation for dynamic displays. Animations are produced by first defining a set of key frames, then interpolating between key frames, and finally adding a proper time/motion relationship based on vehicle dynamic considerations. This paper discusses a procedure for developing computer-based animations in vehicular collision reconstruction. A series of cases is then presented in order to illustrate the techniques that are discussed.
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