New Motion Cueing Algorithm for Improved Evaluation of Vehicle Dynamics on a Driving Simulator
In recent years, driving simulators have become a valuable tool in the automotive design and testing process. Yet, in the field of vehicle dynamics, most decisions are still based on test drives in real cars. One reason for this situation can be found in the fact that many driving simulators do not allow the driver to evaluate the handling qualities of a simulated vehicle. In a driving simulator, the motion cueing algorithm tries to represent the vehicle motion within the constrained motion envelope of the motion platform. By nature, this process leads to so called false cues where the motion of the platform is not in phase or moving in a different direction with respect to the vehicle motion. In a driving simulator with classical filter-based motion cueing, false cues make it considerably more difficult for the driver to rate vehicle dynamics.