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Technical Paper

Posture and Motion Prediction: Perspectives for Unconstrained Head Movements

2006-07-04
2006-01-2330
The relationship between motion and posture was investigated from the kinematics of unconstrained head movements. Head movements for visual gazing exhibited an initial component whose amplitude does not exceed 20.3° for target eccentricity up to 120°. This component was truncated by subsequent corrective movements whose occurrence generally increases with target eccentricity, although with a large variability (R2 ≤ 0.46). The head is finally stabilized at 72% of target eccentricity (R2 ≥ 0.92). These results indicate that the final head posture can be achieved through a number of loosely-programmed kinematic variations. Based on these results, unconstrained head movements were simulated, within the context of application to posture prediction for estimation of the visual field.
Technical Paper

Strength and Balance Guided Posture Selection during a Battery Maintenance Task

2006-04-03
2006-01-0698
Posture selection during standing exertions is a complex process involving tradeoffs between muscle strength and balance. Bodyweight utilization reduces the amount of upper-body strength required to perform a high force push/pull exertion but shifts the center-of-gravity towards the limits of the functional stability region. Thus balance constraints limit the extent to which bodyweight can be used to generate push/pull forces. This paper examines a two-handed sagittal plane pulling exertion performed during a battery maintenance task on a member of the family of medium-sized tactical vehicles (FMTV). Percent capable strength predictions and functional balance capabilities were determined for various two-handed pulling postures using the University of Michigan's 3D Static Strength Prediction Program (3DSSPP). Through this simulation study, preferred postures that minimize joint torques while maintaining balance were identified.
Technical Paper

Distance Cues and Fields of View in Rear Vision Systems

2006-04-03
2006-01-0947
The effects of image size on perceived distance have been of concern for convex rearview mirrors as well as camera-based rear vision systems. We suggest that the importance of image size is limited to cases-such as current rearview mirrors-in which the field of view is small. With larger, richer fields of view it is likely that other distance cues will dominate image size, thereby substantially diminishing the concern that distortions of size will result in distortions of distance perception. We report results from an experiment performed in a driving simulator, with static simulated rearward images, in which subjects were asked to make judgments about the distance to a rearward vehicle. The images showed a field of view substantially wider than provided by any of the individual rearview mirrors in current systems. The field of view was 38 degrees wide and was presented on displays that were either 16.7 or 8.5 degrees wide, thus minifying images by factors of 0.44 or 0.22.
Technical Paper

Using Vehicle Dynamics Simulation as a Teaching Tool in Automotive Engineering Courses

2005-04-11
2005-01-1795
Some of the best teaching methods are laboratory courses in which students experience application of the principles being presented. Preparing young engineering students for a career in the automotive industry challenges us to provide comparable opportunities to explore the dynamic performance of motor vehicles in a controlled environment. Today we are fortunate to have accurate and easy-to-use software programs making it practical for students to simulate the performance of motor vehicles on “virtual” proving grounds. At the University of Michigan the CarSim® vehicle dynamics simulation program has been introduced as such a tool to augment the learning experience. The software is used in the Automotive Engineering course to supplement homework exercises analyzing acceleration, braking, aerodynamics, and cornering performance. This paper provides an overview of the use of simulation in this setting.
Technical Paper

Driver Workload for Rear-Vision Systems With Single Versus Multiple Display Locations

2005-04-11
2005-01-0445
Advances in camera and display technology have increased interest in using camera-based systems for all rear-vision functions. The flexibility of camera-based systems is unprecedented, and raises the possibility of providing drivers with fields of view that are very different from, and potentially much better than, those of conventional rearview mirrors. Current fields of view are based on a combination of driver needs and the practical constraints of mirror systems. In order to make the best use of the greater flexibility offered by cameras, a reassessment of drivers' needs for rear vision is needed. A full reassessment will require consideration of many factors. This paper offers a preliminary analysis of one of those factors: the visual workload involved in using rear-vision systems with single versus multiple displays.
Technical Paper

Analysis and Redesign of Battery Handling using Jack™ and HUMOSIM Motions

2004-06-15
2004-01-2145
The evaluation of maintenance tasks is increasingly important in the design and redesign of many industrial operations including vehicles. The weight of subsystems can be extreme and often tools are developed to abate the ergonomic risks commonly associated with such tasks, while others are unfortunately overlooked. We evaluated a member of the family of medium-sized tactical vehicles (FMTV) and chose the battery handling from a list of previously addressed concerns regarding the vehicle. Particularly in larger vehicles, similar to those analyzed in this paper, batteries may exceed 35 kg (77 lbs). The motions required to remove these batteries were simulated using motion prediction modules from the Human Motion Simulation (HUMOSIM) laboratory at the University of Michigan. These motions were visualized in UGS PLM Solutions' Jack™ and analyzed with the embedded 3-D Static Strength Prediction program.
Technical Paper

The Roles of Camera-Based Rear Vision Systems and Object-Detection Systems: Inferences from Crash Data

2004-03-08
2004-01-1758
Advances in electronic countermeasures for lane-change crashes, including both camera-based rear vision systems and object-detection systems, have provided more options for meeting driver needs than were previously available with rearview mirrors. To some extent, human factors principles can be used to determine what countermeasures would best meet driver needs. However, it is also important to examine sets of crash data as closely as possible for the information they may provide. We review previous analyses of crash data and attempt to reconcile the implications of these analyses with each other as well as with general human factors principles. We argue that the data seem to indicate that the contribution of blind zones to lane-change crashes is substantial.
Technical Paper

Simulating Complex Manual Handling Motions Via Motion Modification: Performance Evaluation of Motion Modification Algorithm

2003-06-17
2003-01-2227
Simulation of human motions in virtual environments is an essential component of human CAD (Computer-aided Design) systems. In our earlier SAE papers, we introduced a novel motion simulation approach termed Memory-based Motion Simulation (MBMS). MBMS utilizes existing motion databases and predicts novel motions by modifying existing ‘root’ motions through the use of the motion modification algorithm. MBMS overcomes some limitations of existing motion simulation models, as 1) it simulates different types of motions on a single, unified framework, 2) it simulates motions based on alternative movement techniques, and 3) like real humans, it can learn new movement skills continually over time. The current study evaluates the prediction accuracy of MBMS to prove its utility as a predictive tool for computer-aided ergonomics. A total of 627 whole-body one-handed load transfer motions predicted by the algorithm are compared with actual human motions obtained in a motion capture experiment.
Technical Paper

Redesigning Workstations Utilizing Motion Modification Algorithm

2003-06-17
2003-01-2195
Workstation design is one of the most essential components of proactive ergonomics, and digital human models have gained increasing popularity in the analysis and design of current and future workstations (Chaffin 2001). Using digital human technology, it is possible to simulate interactions between humans and current or planned workstations, and conduct quantitative ergonomic analyses based on realistic human postures and motions. Motion capture has served as the primary means by which to acquire and visualize human motions in a digital environment. However, motion capture only provides motions for a specific person performing specific tasks. Albeit useful, at best this allows for the analysis of current or mocked-up workstations only. The ability to subsequently modify these motions is required to efficiently evaluate alternative design possibilities and thus improve design layouts.
Technical Paper

Infrared Night Vision Systems and Driver Needs

2003-03-03
2003-01-0293
Night vision enhancement systems (NVES), which use infrared (IR) cameras, are designed to supplement the visibility provided by standard headlamps. There are two main NVES systems: active, near infrared (NIR) systems, which require an IR source but give a complete picture of the scene in front of the driver, and passive, far infrared (FIR) systems, which do not need an IR source but only enhance relatively warm objects (such as people and animals). There are three main display alternatives: a head-up display (HUD) superimposed on the direct view of the road, a HUD just above the dashboard but separated from the direct view, and a conventional display somewhere in the dashboard. This paper analyzes what a NVES should do to improve night visibility based on night crash statistics, driver vision and visibility conditions in night driving, driver tasks and behavior, and the options offered by various technological approaches. Potential problems with using NVES are also discussed.
Technical Paper

Framing Effects on Distance Perception in Rear-Vision Displays

2003-03-03
2003-01-0298
The increasing availability of camera-based displays for indirect vision in vehicles is providing new opportunities to supplement drivers' direct views of the roadway and surrounding traffic, and is also raising new issues about how drivers perceive the positions and movements of surrounding vehicles. We recently reported evidence that drivers' perception of the distance to rearward vehicles seen in camera-based displays is affected not only by the visual angles subtended by the images of those vehicles, but also by the sizes of those images relative to the sizes of the displays within which they are seen (an influence that we have referred to as a framing effect). There was also evidence for a similar, but weaker, effect with rearview mirrors.
Technical Paper

Driving with HID Headlamps: A Review of Research Findings

2003-03-03
2003-01-0295
High-intensity discharge (HID) headlamps have several advantages over tungsten-halogen headlamps, including greater light efficiency (lumens per watt) and longer life. However, from the safety point of view, the primary attraction of HID headlamps is that, because they produce more total light, they have the potential to provide more useful illumination to the driver. At the same time, there are concerns with the effects of HID illumination on perception of the colors of important objects and glare to oncoming traffic. This paper reviews research evidence that we have accumulated over the past 14 years concerning the potential benefits and drawbacks associated with the use of HID headlighting. We conclude that the evidence strongly supports the use of well-designed HID headlamps.
Technical Paper

Crush Strength of Aluminum 5052-H38 Honeycomb Materials under Combined Compressive and Shear Loads

2003-03-03
2003-01-0331
The crush strength of aluminum 5052-H38 honeycomb materials under combined compressive and shear loads are investigated here. The experimental results indicate that both the peak and crush strengths under combined compressive and shear loads are lower than those under pure compressive loads. A yield function is suggested for honeycomb materials under the combined loads based on a phenomenological plasticity theory. The microscopic crush mechanism under the combined loads is also investigated. A microscopic crush model based on the experimental observations is developed. The crush model includes the assumptions of the asymmetric location of horizontal plastic hinge line and the ruptures of aluminum cell walls so that the kinematic requirement can be satisfied. In the calculation of the crush strength, two correction factors due to non-associated plastic flow and different rupture modes are considered.
Technical Paper

A Pilot Study of the Effects of Vertical Ride Motion on Reach Kinematics

2003-03-03
2003-01-0589
Vehicle motions can adversely affect the ability of a driver or occupant to quickly and accurately push control buttons located in many advanced vehicle control, navigation and communications systems. A pilot study was conducted using the U.S. Army Tank Automotive and Armaments Command (TACOM) Ride Motion Simulator (RMS) to assess the effects of vertical ride motion on the kinematics of reaching. The RMS was programmed to produce 0.5 g and 0.8 g peak-to-peak sinusoidal inputs at the seat-sitter interface over a range of frequencies. Two participants performed seated reaching tasks to locations typical of in-vehicle controls under static conditions and with single-frequency inputs between 0 and 10 Hz. The participants also held terminal reach postures during 0.5 to 32 Hz sine sweeps. Reach kinematics were recorded using a 10-camera VICON motion capture system. The effects of vertical ride motion on movement time, accuracy, and subjective responses were assessed.
Technical Paper

Distance Perception in Camera-Based Rear Vision Systems

2002-03-04
2002-01-0012
The importance of eye-to-display distance for distance perception in rear vision may depend on the type of display. At least in terms of its influence on the effective magnification of images, eye-to-display distance is almost irrelevant for flat rearview mirrors, but it is important for convex rearview mirrors and for other displays, such as video displays, that create images closer to the driver than the actual objects of interest. In the experiment we report here, we investigate the influence of eye-to-display distance on distance perception with both flat rearview mirrors and camera-based video displays. The results indicate that a simple model of distance perception based on the visual angles of images is not very successful. Visual angles may be important, but it appears that relationships between images of distant objects and the frames of the displays are also important. Further work is needed to fully understand how drivers might judge distance in camera-based displays.
Technical Paper

Assessing the Fuel Economy Potential of Light-Duty Vehicles

2001-08-20
2001-01-2482
This paper assesses the potential for car and light truck fuel economy improvements by 2010-15. We examine a range of refinements to body systems and powertrain, reflecting current best practice as well as emerging technologies such as advanced engine and transmission, lightweight materials, integrated starter-generators, and hybrid drive. Engine options are restricted to those already known to meet upcoming California emissions standards. Our approach is to apply a state-of-art vehicle system simulation model to assess vehicle fuel economy gains and performance levels. We select a set of baseline vehicles representing five major classes - Small and Standard Cars, Pickup Trucks, SUVs and Minivans - and analyze design changes likely to be commercially viable within the coming decade. Results vary by vehicle type.
Technical Paper

Prediction of Head Orientation based on the Visual Image of a Three Dimensional Space

2001-06-26
2001-01-2092
Head movements contribute to the acquisition of targets in visually guided tasks such as reaching and grasping. It has been found that head orientation is generally related to the spatial location of the visual target. The movements of the head in a three-dimensional space are described using six degrees of freedom including translations along x-, y- and z-axis plus rotations about x-, y- and z-axis. While the control of head movement is heavily dependent upon visual perception, head movements lead to a change in the visual perception of the task space as well. In the present study we analyzed head movements in a set of driving simulation experiments. Also a theoretical reconstruction of the perceived task space after head movements was modeled by a statistical regression. This process included the transformation of the task space from a global reference frame (earth-fixed) into a perceived space in a head-centered reference frame (head-fixed).
Technical Paper

Modeling of Effort Perception in Lifting and Reaching Tasks

2001-06-26
2001-01-2120
Although biomechanics models can predict the stress on the musculoskeletal system, they cannot predict how the muscle load associated with exertion is perceived. The short-term goal of the present study was to model the perception of effort in lifting and reaching tasks. The long-term goal is to determine the correlation between objective and subjective measures of effort and use this information to predict fatigue or the risk of injury. Lifting and reaching tasks were performed in seated and standing situations. A cylindrical object and a box were moved with one hand and two hands, respectively, from a home location to shelves distributed in the space around the subject. The shoulder and torso effort required to perform these tasks were rated on a ten point visual analog scale.
Technical Paper

Modifying Motions for Avoiding Obstacles

2001-06-26
2001-01-2112
Interference between physical objects in the workspace and the moving human body may cause serious problems, including errors in manual operation, physical damage and trauma from the collision, and increased biomechanical stresses due to movement reorganization for avoiding the obstacles. Therefore, a computer algorithm to detect possible collisions and simulate human motions to avoid obstacles will be an important tool for computer-aided ergonomics and optimization of system design in the early stage of a design process. In the present study, we present a method of modifying motions for obstacle avoidance when the object intrudes near the center of the planned motion. We take the motion modification approach, as we believe that for a certain class of obstacle avoidance problems, a person would modify a pre-planned motion that would result in a collision to a new one that is collision-free, as opposed to organizing a totally unique motion pattern.
Technical Paper

The Role of Binocular Information for Distance Perception in Rear-Vision Systems

2001-03-05
2001-01-0322
New developments in the use of two-dimensional displays to supplement driver vision have made it more important to understand the roles that various distance cues play in driver perception of distance in more conventional ways of viewing the road, including direct vision and viewing through rearview mirrors. The current study was designed to investigate the role of binocular distance cues for perception of distance in rearview mirrors. In a field experiment, we obtained data to estimate the importance of binocular cues for distance judgments under conditions representative of real-world traffic. The results indicate that, although binocular cues are potentially available to drivers, these cues probably play little or no role in distance judgments in rearview mirrors in normal driving situations.
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