Technical Paper
Validation of the Arnold Render for Creation of Physically Correct Lighting Models
2023-04-11
2023-01-0618
Prior research has tested the validity of Cycles Engine render in Blender for the creation of physically correct lighting models; however, a research gap still exists in examining the use of Arnold render engine in 3DS Max for accident reconstruction and other forensic settings [1]. Specifically, the process presented in this paper utilizes the Arnold render engine within 3DS-Max to analyze the lighting models. Arnold is a physically-based render (PBR) engine and can be used to recreate an accident scene geometry and lighting conditions. The goal is to create light sources within Arnold that represent the real-world light sources. The light sources in Arnold are quantified by several variables, including intensity, color, and size. The intensity and size variables determine the self-emitted radiance of the light source and require further explanation to determine the relationship between these variables in Arnold and real-world lighting quantities.