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Technical Paper

Equal Annoyance Contours for Steering Wheel Hand-arm Vibration

2005-05-16
2005-01-2473
The steering wheel is one of the primary sensory inputs for vehicle vibration while driving. Past research on hand-arm vibration has focused on a hand gripping a rod or a hand on a flat plate. Little work has focused on the perception of vibration felt through an automotive steering wheel. This paper discusses the investigation conducted at Ford's Vehicle Vibration Simulator Lab to develop equal annoyance contours for hand-arm vibration. These contours were developed for four different degrees-of-freedom: vertical, lateral, longitudinal and rotation about the steering wheel center. Rotation about the steering wheel is commonly induced by a 1st order tire non-uniformity force and imbalance of the wheel/tire. These 1st order excitation forces generate vibration in the frequency range of 8-20 Hz.
Technical Paper

Sound and Vibration Contributions to the Perception of Impact Harshness

2005-04-11
2005-01-1499
Transient road disturbances excite complex vehicle responses involving the interaction of suspension/chassis, powertrain, and body systems. Typical ones are due to the interactions between tires and road expansion joints, railway crossings and other road discontinuities. Such transient disturbances are generally perceived as “impact harshness” due to the harshness perception as sensed by drivers through both sound and vibration. This paper presents a study of quantifying the effects of sound, steering wheel and seat/floorpan vibrations on the overall perception of the “impact harshness” during impact transient events. The Vehicle Vibration Simulator (VVS) of the Ford Research Laboratory was used to conduct this study. The results of the study show that sound and vibration have approximately equal impact on the overall perception of impact harshness. There is no evidence of interaction between sound and vibration.
Technical Paper

The Effect of Training on Whole-Body Seated Vertical Vibration Threshold Detection Testing Using the Levitt Algorithm

2003-05-05
2003-01-1510
Seated vertical vibration thresholds were tested using an adaptive Levitt algorithm. All such testing raises issues concerning potential shifting of thresholds during testing as subjects improve at the task. Additional testing was done at 4 and 16 Hz to quantify the adequacy of training within the algorithm. A 3-down 1-up algorithm starting at 8 mG descended in 3 dB steps until the first error, then switched to 1 dB steps and continued for 9 more reversals, with the last 6 averaged for threshold. Stimuli were paired with intervals containing no vibration in random order. Subjects closed their eyes and were presented with sounds in earphones to indicate the stimulus intervals, and chose the interval they thought contained the stimulus. A combination of eyes closed for concentration, gradual approach to the threshold, 4 reversals before data was used, and feedback on each trial provided built-in training to avoid threshold shift.
Technical Paper

Subjective and Objective Quantification of Steady-State Idle Vibration Felt Through the Seat

2003-05-05
2003-01-1512
This research is the result of an effort to objectively quantify idle vibration felt at the seat during steady-state idle conditions. A previously used seat vibration metric using the root-sum-square (RSS) of vertical, lateral and longitudinal degrees-of-freedom (DOFs) measured at the seat base was found to not adequately describe the human perception of 34 test subjects (R2=0.63). Using the Ford vehicle vibration simulator, a new metric was developed. Thirty-four test subjects participated in a paired comparison study in which six-DOF (vertical, lateral, longitudinal, pitch, roll and yaw) simulations were reproduced from eight different vehicles. The stimuli used in the study spanned a wide range of vehicles, engine types and configurations. The paired comparison subjective results were used in a correlation of objective metrics. The resulting metric takes vibration measured at various locations of the seat base and projects these vibrations to the seat top.
Technical Paper

Some Factors in the Subjective Evaluation of Laboratory Simulated Ride

2001-04-30
2001-01-1569
Effects of DOF and subjective method on evaluations of ride quality on the Ford Vehicle Vibration Simulator were studied. Seat track vibrations from 6 vehicles were reproduced on the 6 DOF seat shaker in a DOE with pitch and roll as factors. These appeared in two evaluations of ride/shake; semantic scaling by 30 subjects of 6 vehicles, and paired comparisons by 16 of the subjects on 3 of the vehicles. Both methods found significant vehicle, pitch and roll effects. Order dependence was shown for semantic scaling. The less susceptible paired comparison method gave a different ordering, and is thus preferred.
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