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Technical Paper

Modelling and Simulation of Mixed Phase Ice Crystal Icing in Three-Dimensions

2023-06-15
2023-01-1475
High altitude ice crystals have led to instances of ice accretion on stationary compressor surfaces in aeroengines. Rollback, surge and stall events are known to have been instigated through such accretions due to aerodynamic losses related to ice growth, damage and flameout due to ice shedding. The prevalence of these events has led to a change in certification requirements for icing conditions. Development of accurate numerical models allows the costs of certification and testing to be minimised. An in-house computational code was developed at the Oxford Thermofluids Institute to model glaciated and mixed-phase ice crystal icing. The Ice Crystal Icing ComputationaL Environment (ICICLE) code, comprises a frozen 2D flowfield solution, Lagrangian particle tracking, particle heat transfer and phase change and particle surface interaction modelling.
Technical Paper

ICICLE: A Model for Glaciated & Mixed Phase Icing for Application to Aircraft Engines

2019-06-10
2019-01-1969
High altitude ice crystals can pose a threat to aircraft engine compression and combustion systems. Cases of engine damage, surge and rollback have been recorded in recent years, believed due to ice crystals partially melting and accreting on static surfaces (stators, endwalls and ducting). The increased awareness and understanding of this phenomenon has resulted in the extension of icing certification requirements to include glaciated and mixed phase conditions. Developing semi-empirical models is a cost effective way of enabling certification, and providing simple design rules for next generation engines. A comprehensive ice crystal icing model is presented in this paper, the Ice Crystal Icing ComputationaL Environment (ICICLE). It is modular in design, comprising a baseline code consisting of an axisymmetric or 2D planar flowfield solution, Lagrangian particle tracking, air-particle heat transfer and phase change, and surface interactions (bouncing, fragmentation, sticking).
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