This paper describes an approach to integrating high-fidelity vehicle dynamics with a high-fidelity gaming engine, specifically with respect to terrain. The work is motivated by the experimental need to have both high-fidelity visual content with high-fidelity vehicle dynamics to drive a motion base simulator. To utilize a single source of terrain information, the problem requires the just-in-time sharing of terrain content between the gaming engine and the dynamics model. The solution is implemented as a client-server with the gaming engine acting as a stateless server and the dynamics acting as the client. The client is designed to actively maintain a locally cashed terrain grid around the vehicle and actively refresh it by polling the server in an on-demand mode of operation. The paper discusses the overall architecture, the protocol, the server, and the client designs. A practical implementation is described and shown to effectively function in real-time.
Vehicle navigation in off-road environments is challenging due to terrain uncertainty, various approaches have been investigated that account for factors such as terrain trafficability, vehicle dynamics, and energy utilization. However, these are not sufficient to ensure safe navigation of optionally manned ground vehicles that are prone to detection using infrared seekers in combat missions. This work is developing a vehicle infrared signature aware navigation stack comprised of global and local planner modules to realize safe navigation for optionally manned ground vehicles. The global planner used A* search heuristics designed to find the optimal path that minimizes the Delta-TRSS vehicle thermal signature metric on the map of terrain’s apparent temperature. The local planner used a model-predictive control (MPC) algorithm to achieve integrated motion planning and control of the vehicle to follow the path waypoints provided by the global planner.
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In recent years, the increasing complexity of modern aerospace systems has driven the rapid adoption of robust Model-Based Systems Engineering (MBSE). MBSE is a development methodology centered around computational models, which are instrumental in supporting the design and analysis of intricate systems. In this context, the Architecture Analysis and Design Language (AADL) and Systems Modeling Language (SysML) are two prominent modeling languages for specifying and analyzing the structure and behavior of a cyber-physical system. Both languages have their own specific use cases and tool environments and are typically employed to model different aspects of system design. Although multiple software tools are available for transforming models from one language to another, their effectiveness is limited by fundamental differences in the semantics of each language.