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Technical Paper

Characterizing Vehicle Occupant Body Dimensions and Postures Using a Statistical Body Shape Model

Reliable, accurate data on vehicle occupant characteristics could be used to personalize the occupant experience, potentially improving both satisfaction and safety. Recent improvements in 3D camera technology and increased use of cameras in vehicles offer the capability to effectively capture data on vehicle occupant characteristics, including size, shape, posture, and position. In previous work, the body dimensions of standing individuals were reliably estimated by fitting a statistical body shape model (SBSM) to data from a consumer-grade depth camera (Microsoft Kinect). In the current study, the methodology was extended to consider seated vehicle occupants. The SBSM used in this work was developed using laser scan data gathered from 147 children with stature ranging from 100 to 160 cm and BMI from 12 to 27 kg/m2 in various sitting postures.
Technical Paper

Understanding Work Task Assessment Sensitivity to the Prediction of Standing Location

Digital human models (DHM) are now widely used to assess worker tasks as part of manufacturing simulation. With current DHM software, the simulation engineer or ergonomist usually makes a manual estimate of the likely worker standing location with respect to the work task. In a small number of cases, the worker standing location is determined through physical testing with one or a few workers. Motion capture technology is sometimes used to aid in quantitative analysis of the resulting posture. Previous research has demonstrated the sensitivity of work task assessment using DHM to the accuracy of the posture prediction. This paper expands on that work by demonstrating the need for a method and model to accurately predict worker standing location. The effect of standing location on work task posture and the resulting assessment is documented through three case studies using the Siemens Jack DHM software.
Technical Paper

Predicting the Effects of Muscle Activation on Knee, Thigh, and Hip Injuries in Frontal Crashes Using a Finite-Element Model with Muscle Forces from Subject Testing and Musculoskeletal Modeling

In a previous study, the authors reported on the development of a finite-element model of the midsize male pelvis and lower extremities with lower-extremity musculature that was validated using PMHS knee-impact response data. Knee-impact simulations with this model were performed using forces from four muscles in the lower extremities associated with two-foot bracing reported in the literature to provide preliminary estimates of the effects of lower-extremity muscle activation on knee-thigh-hip injury potential in frontal impacts. The current study addresses a major limitation of these preliminary simulations by using the AnyBody three-dimensional musculoskeletal model to estimate muscle forces produced in 35 muscles in each lower extremity during emergency one-foot braking.
Technical Paper

Validation of the Human Motion Simulation Framework: Posture Prediction for Standing Object Transfer Tasks

The Human Motion Simulation Framework is a hierarchical set of algorithms for physical task simulation and analysis. The Framework is capable of simulating a wide range of tasks, including standing and seated reaches, walking and carrying objects, and vehicle ingress and egress. In this paper, model predictions for the terminal postures of standing object transfer tasks are compared to data from 20 subjects with a wide range of body dimensions. Whole body postures were recorded using optical motion capture for one-handed and two-handed object transfers to target destinations at three angles from straight ahead and three heights. The hand and foot locations from the data were input to the HUMOSIM Framework Reference Implementation (HFRI) in the Jack human modeling software. The whole-body postures predicted by the HFRI were compared to the measured postures using a set of measures selected for their importance to ergonomic analysis.
Technical Paper

Digital Human Modeling Goals and Strategic Plans

Digital human modeling (DHM) progress worldwide will be much faster and cohesive if the diverse community now developing simulations has a global blueprint for DHM, and is able to work together efficiently. DHM developers and users can save time by building on each other's work. This paper highlights a panel discussion on DHM goals and strategic plans for the next decade to begin formulating the international blueprint. Four subjects are chosen as the starting points: (1) moving DHM into the public safety and internet arenas, (2) role of DHM in computer assisted surgery and automotive safety, (3) DHM in defense applications, and (4) DHM to improve workplace ergonomics.
Technical Paper

An Integrated Model of Gait and Transition Stepping for Simulation of Industrial Workcell Tasks

Industrial tasks performed by standing workers are among those most commonly simulated using digital human models. Workers often walk, turn, and take acyclic steps as they perform these tasks. Current h uman modeling tools lack the capability to simulate these whole body motions accurately. Most models simulate walking by replaying joint angle trajectories corresponding to a general gait pattern. Turning is simulated poorly if at all, and violations of kinematic constraints between the feet and ground are common. Moreover, current models do not accurately predict foot placement with respect to loads and other hand targets, diminishing the utility of the associated ergonomic analyses. A new approach to simulating stepping and walking in task-oriented activities is proposed. Foot placements and motions are predicted from operator and task characteristics using empirical models derived from laboratory data and validated using field data from an auto assembly plant.
Technical Paper

Improved Positioning Procedures for 6YO and 10YO ATDs Based on Child Occupant Postures

The outcomes of crash tests can be influenced by the initial posture and position of the anthropomorphic test devices (ATDs) used to represent human occupants. In previous work, positioning procedures for ATDs representing adult drivers and rear-seat passengers have been developed through analysis of posture data from human volunteers. The present study applied the same methodology to the development of positioning procedures for ATDs representing six-year-old and ten-year-old children sitting on vehicle seats and belt-positioning boosters. Data from a recent study of 62 children with body mass from 18 to 45 kg were analyzed to quantify hip and head locations and pelvis and head angles for both sitter-selected and standardized postures. In the present study, the 6YO and 10YO Hybrid-III ATDs were installed using FMVSS 213 procedures in six test conditions used previously with children.
Technical Paper

Predicting Foot Positions for Manual Materials Handling Tasks

For many industrial tasks (push, pull, lift, carry, etc.), restrictions on grip locations and visibility constrain the hand and head positions and help to define feasible postures. In contrast, foot locations are often minimally constrained and an ergonomics analyst can choose several different stances in selecting a posture to analyze. Also, because stance can be a critical determinant of a biomechanical assessment of the work posture, the lack of a valid method for placing the feet of a manikin with respect to the task compromises the accuracy of the analysis. To address this issue, foot locations and orientations were captured in a laboratory study of sagittal plane and asymmetric manual load transfers. A pilot study with four volunteers of varying anthropometry approached a load located on one of three shelves and transferred the load to one of six shelves.
Technical Paper

Balance Maintenance during Seated Reaches of People with Spinal Cord Injury

In many task analyses using digital human figure models, only the terminal or apparently most stressful posture is analyzed. For reaches from a seated position, this is generally the posture with the hand or hands at the target. However, depending on the characteristics of the tasks and the people performing them, analyzing only the terminal posture could be misleading. This possibility was examined using data from a study of the reaching behavior of people with spinal cord injury. Participants performed two-handed forward reaching tasks. These reaches were to three targets located in the sagittal plane. The terminal postures did not differ significantly between those with spinal cord injury and those without. However, motion analysis demonstrated that they employed distinct strategies, particularly in the initial phase of motion.
Technical Paper

Assessing the Validity of Kinematically Generated Reach Envelopes for Simulations of Vehicle Operators

Assessments of reach capability using human figure models are commonly performed by exercising each joint of a kinematic chain, terminating in the hand, through the associated ranges of motion. The result is a reach envelope determined entirely by the segment lengths, joint degrees of freedom, and joint ranges of motion. In this paper, the validity of this approach is assessed by comparing the reach envelopes obtained by this method to those obtained in a laboratory study of men and women. Figures were created in the Jack human modeling software to represent the kinematic linkages of participants in the laboratory study. Maximum reach was predicted using the software's kinematic reach-envelope generation methods and by interactive manipulation. Predictions were compared to maximum reach envelopes obtained experimentally. The findings indicate that several changes to the normal procedures for obtaining maximum reach envelopes for seated tasks are needed.
Technical Paper

Simulating Reach Motions

Modeling normal human reach behavior is dependent on many factors. Anthropometry, age, gender, joint mobility and muscle strength are a few such factors related to the individual being modeled. Reach locations, seat configurations, and tool weights are a few other task factors that can affect dynamic reach postures. This paper describes how two different modeling approaches are being used in the University of Michigan Human Motion Simulation Laboratory to predict normal seated reaching motions. One type of model uses an inverse kinematic structure with an optimization procedure that minimizes the weighted sum of the instantaneous velocity of each body segment. The second model employs a new functional regression technique to fit polynomial equations to the angular displacements of each body segment. To develop and validate these models, 38 subjects of widely varying age and anthropometry were asked to perform reaching motions while seated in simulated vehicle or industrial workplace.
Technical Paper

Biomechanical Properties of the Human Neck in Lateral Flexion

Properties of the human neck which may influence a person's susceptibility to “whiplash” injury during lateral impact have been studied in 96 normal subjects. Subjects were chosen on the basis of age, sex, and stature and data were grouped into six primary categories based on sex (F, M) and age (18-24, 35-44, 62-74). The data include: measures of head, neck and body anthropometry in standing and simulated automotive seating positions, three-dimensional range of motion of the head and neck, head/neck response to low-level acceleration, and both stretch reflex time and voluntary isometric muscle force in the lateral direction. Reflex times are found to vary from about 30 to 70 ms with young and middle aged persons having faster times than older persons, and females having faster times than males. Muscle strength decreases with age and males are, on the average, stronger than females.