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Journal Article

Investigating Through Simulation the Mobility of Light Tracked Vehicles Operating on Discrete Granular Terrain

2013-04-08
2013-01-1191
This paper presents a computational framework for the physics-based simulation of light vehicles operating on discrete terrain. The focus is on characterizing through simulation the mobility of vehicles that weigh 1000 pounds or less, such as a reconnaissance robot. The terrain is considered to be deformable and is represented as a collection of bodies of spherical shape. The modeling stage relies on a novel formulation of the frictional contact problem that requires at each time step of the numerical simulation the solution of an optimization problem. The proposed computational framework, when run on ubiquitous Graphics Processing Unit (GPU) cards, allows the simulation of systems in which the terrain is represented by more than 0.5 million bodies leading to problems with more than one million degrees of freedom.
Journal Article

Reliability Prediction for the HMMWV Suspension System

2011-04-12
2011-01-0726
This research paper addresses the ground vehicle reliability prediction process based on a new integrated reliability prediction framework. The integrated stochastic framework combines the computational physics-based predictions with experimental testing information for assessing vehicle reliability. The integrated reliability prediction approach incorporates the following computational steps: i) simulation of stochastic operational environment, ii) vehicle multi-body dynamics analysis, iii) stress prediction in subsystems and components, iv) stochastic progressive damage analysis, and v) component life prediction, including the effects of maintenance and, finally, iv) reliability prediction at component and system level. To solve efficiently and accurately the challenges coming from large-size computational mechanics models and high-dimensional stochastic spaces, a HPC simulation-based approach to the reliability problem was implemented.
Technical Paper

GPU-based High Performance Parallel Simulation of Tracked Vehicle Operating on Granular Terrain

2010-04-12
2010-01-0650
This contribution demonstrates the use of high performance computing, specifically Graphics Processing Unit (GPU) based computing, for the simulation of tracked ground vehicles. The work closes a gap in physics based simulation related to the inability to accurately characterize the 3D mobility of tracked vehicles on granular terrains (sand and/or gravel). The problem of tracked vehicle mobility on granular material is approached using a discrete element method that accounts for the interaction between the track and each discrete particle in the terrain. This continuum approach captures the dynamics of systems with more than 1,000,000 bodies interacting simultaneously. Two factors render the approach feasible. First, the frictional contact problem between the terrain and the vehicle draws on a convex optimization methodology in which the solution becomes the first order optimality condition of a cone complementarity problem.
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