Refine Your Search

Search Results

Viewing 1 to 4 of 4
Technical Paper

Three-Dimensional Reach Kinematics of the Upper Extremity in a Dynamic Vehicle Environment

2008-06-17
2008-01-1886
Simulation of reach movements is an essential component for proactive ergonomic analysis in digital human modeling and for numerous applications in vehicle design. Most studies on reach kinematics described human movements in static conditions. Earlier studies of reach performance in vibration environments focused mainly on fingertip deviation without considering multi-body dynamics. However, for the proper assessment of reach performance under whole-body vibration exposure, a multi-body biodynamic model needs to be developed. This study analyzes three dimensional reach kinematics of the upper extremity during in-vehicle operations, using a multi-segmental model of the upper body in the vibratory environment. The goals are to identify the characteristics of upper body reach movements and to investigate vibration-induced changes in joint kinematics. Thirteen subjects reached to four target directions in the right hemisphere.
Technical Paper

Upper Body Coordination in Reach Movements

2008-06-17
2008-01-1917
A research scheme and preliminary results of a pilot study concerning upper body coordination in reach movements is presented. Techniques for multi-joint arm movements were used to obtain the kinematics of each body segment in reach movements to targets spatially distributed in a horizontal plane. Further understanding of the control mechanisms associated with coordination is investigated by combining the information of gaze orientation and body segment movements during reach activities. The implicit sequence of body segments in reach movement can be derived from their kinematic characteristics. Moreover, an identification of phases composing a reach movement is attempted.
Technical Paper

Estimation of Body Links Transfer Functions in Vehicle Vibration Environment

2007-06-12
2007-01-2484
Exposure of a driver to vehicle vibration is known to disrupt manual performances, and more specifically affect the speed and accuracy of reaching tasks associated with vehicle operation. The effects of whole body vibration (WBV) can be analyzed as a function of the vibration characteristics of each body link. This information can then be used to identify movement strategies and predict biodynamic responses. Conceptual principles derived from the understanding of human behavior in a vibratory environment can then be used for the design of controls or interfaces adapted for vehicle operation in this context. The transfer functions of individual upper body links were estimated to investigate their biodynamic properties as a function of vehicle vibration frequency and spatial location of targets to be reached. In the present study, fourteen seated participants performed pointing movements to eight targets distributed in the right hemisphere.
Technical Paper

The HUMOSIM Ergonomics Framework: A New Approach to Digital Human Simulation for Ergonomic Analysis

2006-07-04
2006-01-2365
The potential of digital human modeling to improve the design of products and workspaces has been limited by the time-consuming manual manipulation of figures that is required to perform simulations. Moreover, the inaccuracies in posture and motion that result from manual procedures compromise the fidelity of the resulting analyses. This paper presents a new approach to the control of human figure models and the analysis of simulated tasks. The new methods are embodied in an algorithmic framework developed in the Human Motion Simulation (HUMOSIM) laboratory at the University of Michigan. The framework consists of an interconnected, hierarchical set of posture and motion modules that control aspects of human behavior, such as gaze or upper-extremity motion. Analysis modules, addressing issues such as shoulder stress and balance, are integrated into the framework.
X