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Technical Paper

Modeling Ascending and Descending Stairs Using the Human Motion Simulation Framework

2009-06-09
2009-01-2282
The Human Motion Simulation Framework (Framework) is a hierarchical set of algorithms for predicting and analyzing task-oriented human motion. The Framework was developed to improve the performance of commercial human modeling software by increasing the accuracy of predicted motions and the speed of generating simulations. This paper presents the addition of stair ascending and descending to the Transition Stepping and Timing (Transit) model, a component of the Framework that predicts gait and acyclic stepping.
Technical Paper

Validation of the Human Motion Simulation Framework: Posture Prediction for Standing Object Transfer Tasks

2009-06-09
2009-01-2284
The Human Motion Simulation Framework is a hierarchical set of algorithms for physical task simulation and analysis. The Framework is capable of simulating a wide range of tasks, including standing and seated reaches, walking and carrying objects, and vehicle ingress and egress. In this paper, model predictions for the terminal postures of standing object transfer tasks are compared to data from 20 subjects with a wide range of body dimensions. Whole body postures were recorded using optical motion capture for one-handed and two-handed object transfers to target destinations at three angles from straight ahead and three heights. The hand and foot locations from the data were input to the HUMOSIM Framework Reference Implementation (HFRI) in the Jack human modeling software. The whole-body postures predicted by the HFRI were compared to the measured postures using a set of measures selected for their importance to ergonomic analysis.
Journal Article

Postural Behaviors during One-Hand Force Exertions

2008-06-17
2008-01-1915
Posture and external loads such as hand forces have a dominant effect on ergonomic analysis outcomes. Yet, current digital human modeling tools used for proactive ergonomics analysis lack validated models for predicting postures for standing hand-force exertions. To address this need, the effects of hand magnitude and direction on whole-body posture for standing static hand-force exertion tasks were quantified in a motion-capture study of 19 men and women with widely varying body size. The objective of this work was to identify postural behaviors that might be incorporated into a posture-prediction algorithm for standing hand-force tasks. Analysis of one-handed exertions indicates that, when possible, people tend to align their bodies with the direction of force application, converting potential cross-body exertions into sagittal plane exertions. With respect to the hand-force plane, pelvis position is consistent with a postural objective of reducing rotational trunk torques.
Technical Paper

The HUMOSIM Ergonomics Framework: A New Approach to Digital Human Simulation for Ergonomic Analysis

2006-07-04
2006-01-2365
The potential of digital human modeling to improve the design of products and workspaces has been limited by the time-consuming manual manipulation of figures that is required to perform simulations. Moreover, the inaccuracies in posture and motion that result from manual procedures compromise the fidelity of the resulting analyses. This paper presents a new approach to the control of human figure models and the analysis of simulated tasks. The new methods are embodied in an algorithmic framework developed in the Human Motion Simulation (HUMOSIM) laboratory at the University of Michigan. The framework consists of an interconnected, hierarchical set of posture and motion modules that control aspects of human behavior, such as gaze or upper-extremity motion. Analysis modules, addressing issues such as shoulder stress and balance, are integrated into the framework.
Technical Paper

A Task-Based Stepping Behavior Model for Digital Human Models

2006-07-04
2006-01-2364
Cyclical stepping (gait) has been studied extensively. Some of these results are reflected in the straight and curved path step-following algorithms in commercial digital human modeling (DHM) implementations. With the aid of these algorithms, DHM users define start, intermediate, and end path points and the software generates a walking-like motion along the path. Most of these algorithms have substantial limitations, among them that the figures exhibit “foot skate,” meaning that the kinematic constraint of foot contact with the ground is not respected. Turning is accomplished by pivoting the entire figure, rather than through realistic lower-extremity motions. The simulation of the non-cyclical stepping motions accompanying manual material handling pickup and delivery tasks requires manual manikin manipulation. This paper proposes a paradigm for the simulation of stepping behavior in digital human models based on a model of foot placements and motions.
Technical Paper

Redesigning Workstations Utilizing Motion Modification Algorithm

2003-06-17
2003-01-2195
Workstation design is one of the most essential components of proactive ergonomics, and digital human models have gained increasing popularity in the analysis and design of current and future workstations (Chaffin 2001). Using digital human technology, it is possible to simulate interactions between humans and current or planned workstations, and conduct quantitative ergonomic analyses based on realistic human postures and motions. Motion capture has served as the primary means by which to acquire and visualize human motions in a digital environment. However, motion capture only provides motions for a specific person performing specific tasks. Albeit useful, at best this allows for the analysis of current or mocked-up workstations only. The ability to subsequently modify these motions is required to efficiently evaluate alternative design possibilities and thus improve design layouts.
Technical Paper

Laboratory Investigations and Mathematical Modeling of Airbag-Induced Skin Burns

1994-11-01
942217
Although driver-side airbag systems provide protection against serious head and chest injuries in frontal impacts, injuries produced by the airbag itself have also been reported. Most of these injuries are relatively minor, and consist primarily of skin abrasions and burns. Previous investigations have addressed the mechanisms of airbag-induced skin abrasion. In the current research, laboratory studies related to the potential for thermal burns due to high-temperature airbag exhaust gas were conducted. A laboratory apparatus was constructed to produce a 10-mm-diameter jet of hot air that was directed onto the leg skin of human volunteers in time-controlled pulses. Skin burns were produced in 70 of 183 exposures conducted using air temperatures ranging from 350 to 550°C, air velocities from 50 to 90 m/s, and exposure durations from 50 to 300 ms.
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