This 3-day Fundamentals of GD&T course provides an in-depth study of the terms, rules, symbols, and concepts of geometric dimensioning and tolerancing, as prescribed in the ASME Y14.5-2018 Standard. The course can be conducted in three 8-hour sessions or with flexible scheduling including five mornings or five afternoons.
This full-day course is designed to equip engineering professionals with the knowledge and tools needed to combine the strengths of Design Engineering and Systems Engineering into Systems Design Engineering (SDE) principles. These principles will improve engineering efficiency and practically design more sustainable system-level products, all while strategically aligning with digital transformation objectives.
This paper describes an approach to integrating high-fidelity vehicle dynamics with a high-fidelity gaming engine, specifically with respect to terrain. The work is motivated by the experimental need to have both high-fidelity visual content with high-fidelity vehicle dynamics to drive a motion base simulator. To utilize a single source of terrain information, the problem requires the just-in-time sharing of terrain content between the gaming engine and the dynamics model. The solution is implemented as a client-server with the gaming engine acting as a stateless server and the dynamics acting as the client. The client is designed to actively maintain a locally cashed terrain grid around the vehicle and actively refresh it by polling the server in an on-demand mode of operation. The paper discusses the overall architecture, the protocol, the server, and the client designs. A practical implementation is described and shown to effectively function in real-time.
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Abstract Being an engineer-to-order (ETO) operating industry, the control cabinet industry faces difficulties in process and workplace optimizations due to changing requirements and lot size one combined with volatile orders. To optimize workplaces for employees, current literature is focusing on ergonomic designs, providing frameworks to analyze workplaces, leaving out the optimal design for productivity. This work thus utilizes a Kano analysis, collecting empirical data to identify essential design requirements for assembly workplaces, incorporating input from switchgear manufacturing employees. The results emphasize the need for a balance between ergonomics and efficiency in workplace design. Surprisingly, few participants agree on the correlation between improved processes and workspaces having a positive impact on their well-being and product quality.