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Technical Paper

A Fast Running Loading Methodology for Ground Vehicle Underbody Blast Events

A full-system, end-to-end blast modeling and simulation of vehicle underbody buried blast events typically includes detailed modeling of soil, high explosive (HE) charge and air. The complex computations involved in these simulations take days to just capture the initial 50-millisecond blast-off phase, and in some cases, even weeks. The single most intricate step in the buried blast event simulation is in the modeling of the explosive loading on the underbody structure from the blast products; it is also one of the most computationally expensive steps of the simulation. Therefore, there is significant interest in the modeling and simulation community to develop various methodologies for fast running tools to run full simulation events in quicker turnarounds of time.
Technical Paper

Real-Time Driving Simulation of Magneto-Rheological Active Damper Stryker Suspension

Real-time driving simulations are an important tool for verifying vehicle and vehicle component designs with a driver in the loop. They not only provide a cost effective solution but also an ability to verify designs in a safe and controlled operating environment. A real-time driving experiment has been developed for Stryker to compare the ride and handling performance of a baseline passive suspension to that of a Magneto-Rheological (MR) semi-active damper suspension. The Tank Automotive Research Development and Engineering Center (TARDEC) has integrated this new suspension into a real time vehicle dynamics model of the Stryker using the MR suspension model developed by the Original Equipment Manufacturer (OEM). Using this real-time model and the TARDEC Ride Motion Simulator (RMS), TARDEC associates, along with associates from the Stryker Program Management office and the suspension OEM were able to drive and compare the passive and MR Stryker in a virtual environment.
Technical Paper

Motion Cueing Evaluation of Off-Road Heavy Vehicle Handling

Motion cueing algorithms can improve the perceived realism of a driving simulator, however, data on the effects on driver performance and simulator sickness remain scarce. Two novel motion cueing algorithms varying in concept and complexity were developed for a limited maneuvering workspace, hexapod/Stuart type motion platform. The RideCue algorithm uses a simple swing motion concept while OverTilt Track algorithm uses optimal pre-positioning to account for maneuver characteristics for coordinating tilt adjustments. An experiment was conducted on the US Army Tank Automotive Research, Development and Engineering Center (TARDEC) Ride Motion Simulator (RMS) platform comparing the two novel motion cueing algorithms to a pre-existing algorithm and a no-motion condition.
Journal Article

Simulating the Mobility of Wheeled Ground Vehicles with Mercury

Mercury is a high-fidelity, physics-based object-oriented software for conducting simulations of vehicle performance evaluations for requirements and engineering metrics. Integrating cutting-edge, massively parallel modeling techniques for soft, cohesive and dry granular soil that will integrate state-of-the-art soil simulation with high-fidelity multi-body dynamics and powertrain modeling to provide a comprehensive mobility simulator for ground vehicles. The Mercury implements the Chrono::Vehicle dynamics library for vehicle dynamics, which provides multi-body dynamic simulation of wheeled and tracked vehicles. The powertrain is modeled using the Powertrain Analysis Computational Environment (PACE), a behavior-based powertrain analysis based on the U.S. Department of Energy’s Autonomie software. Vehicle -terrain interaction (VTI) is simulated with the Ground Contact Element (GCE), which provides forces to the Chrono-vehicle solver.
Journal Article

Investigating Through Simulation the Mobility of Light Tracked Vehicles Operating on Discrete Granular Terrain

This paper presents a computational framework for the physics-based simulation of light vehicles operating on discrete terrain. The focus is on characterizing through simulation the mobility of vehicles that weigh 1000 pounds or less, such as a reconnaissance robot. The terrain is considered to be deformable and is represented as a collection of bodies of spherical shape. The modeling stage relies on a novel formulation of the frictional contact problem that requires at each time step of the numerical simulation the solution of an optimization problem. The proposed computational framework, when run on ubiquitous Graphics Processing Unit (GPU) cards, allows the simulation of systems in which the terrain is represented by more than 0.5 million bodies leading to problems with more than one million degrees of freedom.
Journal Article

Development of a Stationary Axle Efficiency Test Stand and Methodology for Identifying Fuel Efficient Gear Oils for Military Applications - Part 1

For existing fleets such as the U.S. military ground vehicle fleet, there are few ways to reduce vehicle fuel consumption that don’t involve expensive retrofitting. Replacing standard lubricants with those that can achieve higher vehicle efficiencies is one practical and inexpensive way to improve fleet fuel efficiency. In an effort to identify axle gear lubricants that can reduce the fuel consumption of its fleet, the U.S. Army is developing a stationary axle efficiency test stand and procedure. In order to develop this capability, on-track vehicle fuel consumption testing was completed using light, medium, and heavy tactical wheeled vehicles following a modified SAE J1321 type test procedure. Tested lubricants included a baseline SAE 80W-90, a fuel efficient SAE 75W-90, and a fuel efficient SAE 75W-140. Vehicle testing resulted in reductions in fuel consumption of up to 2%.
Technical Paper

Surface Contamination Simulation for a Military Ground Vehicle

Vehicle surface contamination can degrade not only soldier vision but also the effectiveness of camera and sensor systems mounted externally on the vehicle for autonomy and situational awareness. In order to control vehicle surface contamination, a better understanding of dust particle generation, transport and accumulation is necessary. The focus of the present work is simulation of vehicle surface contamination on the rear part of the vehicle due to the interaction of the combat vehicle track with the ground and dust in the surrounding ambient atmosphere. A notional tracked military vehicle is used for the Computational fluid dynamics (CFD) simulation. A CFD methodology with one-way-coupled Lagrangian particle modeling is used. The simulation is initially run with only air flow to solve the air pressure, velocity, and turbulence quantities in a steady state condition.