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Technical Paper

A Co-Simulation Environment for Virtual Prototyping of Ground Vehicles

2007-10-30
2007-01-4250
The use of virtual prototyping early in the design stage of a product has gained popularity due to reduced cost and time to market. The state of the art in vehicle simulation has reached a level where full vehicles are analyzed through simulation but major difficulties continue to be present in interfacing the vehicle model with accurate powertrain models and in developing adequate formulations for the contact between tire and terrain (specifically, scenarios such as tire sliding on ice and rolling on sand or other very deformable surfaces). The proposed work focuses on developing a ground vehicle simulation capability by combining several third party packages for vehicle simulation, tire simulation, and powertrain simulation. The long-term goal of this project consists in promoting the Digital Car idea through the development of a reliable and robust simulation capability that will enhance the understanding and control of off-road vehicle performance.
Technical Paper

A Co-Simulation Framework for Full Vehicle Analysis

2011-04-12
2011-01-0516
The paper describes a methodology to co-simulate, with high fidelity, simultaneously and in one computational framework, all of the main vehicle subsystems for improved engineering design. The co-simulation based approach integrates in MATLAB/Simulink a physics-based tire model with high fidelity vehicle dynamics model and an accurate powertrain model allowing insights into 1) how the dynamics of a vehicle affect fuel consumption, quality of emission and vehicle control strategies and 2) how the choice of powertrain systems influence the dynamics of the vehicle; for instance how the variations in drive shaft torque affects vehicle handling, the maximum achievable acceleration of the vehicle, etc. The goal of developing this co-simulation framework is to capture the interaction between powertrain and rest of the vehicle in order to better predict, through simulation, the overall dynamics of the vehicle.
Technical Paper

Autonomous Vehicles in the Cyberspace: Accelerating Testing via Computer Simulation

2018-04-03
2018-01-1078
We present an approach in which an open-source software infrastructure is used for testing the behavior of autonomous vehicles through computer simulation. This software infrastructure is called CAVE, from Connected Autonomous Vehicle Emulator. As a software platform that allows rapid, low-cost and risk-free testing of novel designs, methods and software components, CAVE accelerates and democratizes research and development activities in the field of autonomous navigation.
Technical Paper

On Simulating Sloshing in Vehicle Dynamics

2018-04-03
2018-01-1110
We present an approach in which we use simulation to capture the two-way coupling between the dynamics of a vehicle and that of a fluid that sloshes in a tank attached to the vehicle. The simulation is carried out in and builds on support provided by two modules: Chrono::FSI (Fluid-Solid Interaction) and Chrono::Vehicle. The dynamics of the fluid phase is governed by the mass and momentum (Navier-Stokes) equations, which are discretized in space via a Lagrangian approach called Smoothed Particle Hydrodynamics. The vehicle dynamics is the solution of a set of differential algebraic equations of motion. All equations are discretized in time via a half-implicit symplectic Euler method. This solution approach is general - it allows for fully three dimensional (3D) motion and nonlinear transients. We demonstrate the solution in conjunction with the simulation of a vehicle model that performs a constant radius turn and double lane change maneuver.
Technical Paper

Rapid Development of an Autonomous Vehicle for the SAE AutoDrive Challenge II Competition

2024-04-09
2024-01-1980
The SAE AutoDrive Challenge II is a four-year collegiate competition dedicated to developing a Level 4 autonomous vehicle by 2025. In January 2023, the participating teams each received a Chevy Bolt EUV. Within a span of five months, the second phase of the competition took place in Ann Arbor, MI. The authors of this contribution, who participated in this event as team Wisconsin Autonomous representing the University of Wisconsin–Madison, secured second place in static events and third place in dynamic events. This has been accomplished by reducing reliance on the actual vehicle platform and instead leveraging physical analogs and simulation. This paper outlines the software and hardware infrastructure of the competing vehicle, touching on issues pertaining sensors, hardware, and the software architecture employed on the autonomous vehicle. We discuss the LiDAR-camera fusion approach for object detection and the three-tier route planning and following systems.
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