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Technical Paper

A Comprehensive and Efficient Model of Belt-Drive Systems

2010-04-12
2010-01-1058
Belt-drive systems are a commonly used for power transmission in automotive applications, notably in engine and vehicle auxiliary subsystem drives. In order to characterize the physics of a belt drive system and its response to speed and load excitations, a comprehensive model of belt elasticity and of belt-pulley contact and friction is required. In practical applications such models are utilized in parametric design and optimization studies, and computational efficiency is therefore also a key requirement. In this paper a belt drive dynamics model is presented, in which the belt is modeled by means of geometrically exact cables that can undergo large rigid body motions but whose strains remain small. The Finite Element approach is used in order to efficiently discretize these elastic components. In addition, a state-of-the-art dynamic friction model (LuGre) is used in order to model the friction loads between the belt and pulleys.
Technical Paper

Integrated Engine/Vehicle Simulation and Control

1999-03-01
1999-01-0907
An increasing emphasis is being placed in the vehicle development process on transient operation of engines and vehicles, and of engine/vehicle integration, because of their importance to fuel economy and emissions. Simulations play a large role in this process, complementing the more usual test-oriented hardware development process. This has fueled the development and continued evolution of advanced engine and powertrain simulation tools which can be utilized for this purpose. This paper describes a new tool developed for applications to transient engine and powertrain design and optimization. It contains a detailed engine simulation, specifically focused on transient engine processes, which includes detailed models of engine breathing (with turbocharging), combustion, emissions and thermal warm-up of components. Further, it contains a powertrain and vehicle dynamic simulation.
Technical Paper

Engine/Powertrain/Vehicle Modeling Tool Applicable to All Stages of the Design Process

2000-03-06
2000-01-0934
Engine and vehicle development is a multi-step process: from component design, to system integration, to system control. There is a multitude of tools that are currently being used in the industry for these purposes. They include detailed simulations for component design on one hand, and simplified models for system and control applications on the other hand. This introduces one basic problem: these tools are almost totally disconnected, with attendant loss of accuracy and productivity. An integrated simulation tool has been developed, which is applicable to all of the design issues enumerated above. A key feature introduced for the first time by this new tool is that it is truly a single code, with identical handling of engine and powertrain elements. Further, it contains multiple levels of engine and powertrain models, so that the user can select the appropriate level for the project at hand (e.g. depending on the time scale of the problem).
Technical Paper

A Valvetrain Design Analysis Tool with Multiple Functionality

2000-03-06
2000-01-0562
A multi-purpose valvetrain analysis tool has been developed, which is aimed at addressing all design issues arising in various stages of valvetrain development. Its capabilities include polynomial cam design, valvetrain mechanism kinematics, quasi-dynamic analysis, spring design/selection, multi-body elastic analysis of a single valvetrain with cam-follower and bearing tribology, and multi-valvetrain dynamics with camshaft torsional vibrations. The basic architecture of this tool is object-oriented. Its underlying basis is a library of cam design methods, kinematics operators, and dynamics/hydraulics/tribology primitives (masses, dampers, springs, etc.). On top of this basic system lies a higher-level library of valvetrain compound objects, which are pre-programmed sub-assemblies of valvetrain components built from the primitives. These high level objects minimize modeling effort and may be mixed with primitives, allowing construction of models for virtually any valvetrain.
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