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Technical Paper

An Overview of the HVE Human Model

1995-02-01
950659
Developers of human dynamics simulation software inherently use a mathematical/physical model to represent the human. This paper describes a pre-programmed, object-oriented human model for use in human dynamics simulations. This human model is included as part of an integrated simulation environment, called HVE (Human-Vehicle-Environment), described in previous research. The current paper first provides a general overview of the HVE user and development environments, and then provides detailed specifications for the HVE Human Model. These specifications include definitions for model parameters (supported human types and human properties, such as dimensions, inertias, joints and injury tolerances). The paper also provides detailed specifications for the HVE time-dependent human output group parameters (kinematics, joints, contacts, belts and airbags).
Technical Paper

An Overview of the HVE Vehicle Model

1995-02-01
950308
Developers of vehicle dynamics simulation software inherently use a mathematical/physical model to represent the vehicle. This paper describes a pre-programmed, object-oriented vehicle model for use in vehicle dynamics simulations. This vehicle model is included as part of an integrated simulation environment, called HVE (Human-Vehicle-Environment), described in previous research [1,2] *. The current paper first provides a general overview of the HVE user and development environments, and then provides detailed specifications for the HVE Vehicle Model. These specifications include definitions for model parameters (supported vehicle types; vehicle properties, such as dimensions, inertias, suspensions; tire properties, such as dimensions and inertias, mu vs slip, cornering and camber stiffnesses; driver control systems, such as engine, transmission/differential, brakes and steering; restraint systems, such as belts and airbags).
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