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Journal Article

Water Injection as an Enabler for Increased Efficiency at High-Load in a Direct Injected, Boosted, SI Engine

2017-03-28
2017-01-0663
In a Spark-Ignited engine, there will come a point, as load is increased, where the unburned air-fuel mixture undergoes auto-ignition (knock). The onset of knock represents the upper limit of engine output, and limits the extent of engine downsizing / boosting that can be implemented for a given application. Although effective at mitigating knock, requiring high octane fuel is not an option for most markets. Retarding spark timing can extend the high load limit incrementally, but is still bounded by limits for exhaust gas temperature, and spark retard results in a notable loss of efficiency. Likewise, enriching the air-fuel mixture also decreases efficiency, and has profound negative impacts on engine out emissions. In this current work, a Direct-Injected, Boosted, Spark-Ignited engine with Variable Valve Timing was tested under steady state high load operation. Comparisons were made among three fuels; an 87 AKI, a 91 AKI, and a 110 AKI off-road only race fuel.
Technical Paper

Determination of Vehicle Frontal Area Using Image Processing

2013-04-08
2013-01-0203
The projected frontal area of a vehicle has a significant impact on aerodynamic drag, and thus is an important parameter, for vehicle development, benchmarking, and modeling. However, determining vehicle frontal area can be tedious, time consuming, expensive, or inaccurate. Existing methods include analysis of engineering drawings, vehicle projections, 3D scanners, planimeter measurements from photographs, and estimations using vehicle dimensions. Currently accepted approximation methods can be somewhat unreliable. This study focuses on introducing a method to find vehicle frontal area using digital images and subtraction functions via MATLABs' Image Processing Toolbox. In addition to an overview of the method, this paper describes several variables that were examined to optimize and improve the process such as camera position, surface glare, and vehicle shadow effects.
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