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Journal Article

Development of a Vehicle Model/Simulation Evaluation Tool

2008-04-14
2008-01-0778
As part of the evaluation of vehicle simulation models, a vehicle dynamics engineer typically desires to compare simulation results to test data from actual vehicles and/or results from known, or higher fidelity simulations. Depending on the type of model, several types of tests and/or maneuvers may need to be compared. For military vehicles, there is the additional requirement to run specific types of maneuvers for vehicle model evaluations to ensure that the vehicle complies with procurement requirements. A thorough evaluation will run two different categories of tests/maneuvers. The first category consists of laboratory type tests that include weight distribution, kinematics and compliance, steering ratio, and other static measures. The second category consists of dynamic maneuvers that include handling, drive train, braking, ride, and obstacle types. In this paper, a process for proper evaluation of vehicle simulation models is presented.
Technical Paper

A Low Cost PC Based Driving Simulator for Prototyping and Hardware-In-The-Loop Applications

1998-02-23
980222
This paper describes a low cost, PC based driving simulation that includes a complete vehicle dynamics model (VDM), photo realistic visual display, torque feedback for steering feel and realistic sound generation. The VDM runs in real-time on Intel based PCs. The model, referred to as VDANL (Vehicle Dynamics Analysis, Non-Linear) has been developed and validated for a range of vehicles over the last decade and has been previously used for computer simulation analysis. The model's lateral and longitudinal dynamics have 17 degrees of freedom for a single unit vehicle and 33 degrees of freedom for an articulated vehicle. The model also includes a complete drive train including engine, transmission and front and rear drive differentials, and complete, power assisted braking and steering systems. A comprehensive tire model (STIREMOD) generates lateral and longitudinal forces and aligning torque based on normal load, camber angle and horizontal (lateral and longitudinal) slip.
Technical Paper

Tire Modeling for Off-Road Vehicle Simulation

2004-05-04
2004-01-2058
A tire/terrain interaction model is presented to support the dynamic simulation of off-road ground vehicle. The model adopts a semi-empirical approach that is based on curve fits of soil data combined with soil mechanics theories to capture soil compaction, soil shear deformation, and soil passive failure that associate with off-road driving. The resulting model allows the computation of the tire forces caused by terrain deformation in longitudinal and lateral direction. This model has been compared with experimental data and shown reasonable prediction of the tire/terrain interaction.
Technical Paper

Driver/Vehicle Modeling and Simulation

2002-05-07
2002-01-1568
This paper describes the driver/vehicle modeling aspects of a computer simulation that can respond to highway engineering descriptions of roadways. The driver model interacts with a complete vehicle dynamics model that has been described previously. The roadway path is described in terms of horizontal and vertical curvature and cross slopes of lanes, shoulders, side slopes and ditches. Terrain queries are made by the vehicle dynamics to locate tires on the roadway cross-section, and to define vehicle path and road curvature at some distance down the road. The driver model controls steering to maintain lateral lane position. Speed is maintained at a speed limit on tangents, and decreased as needed to maintain safe lateral acceleration. Because the bandwidth of longitudinal (speed) control is much lower than lateral/directional (steering) control, the driver model looks further ahead for speed control than for steering.
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