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Technical Paper

Head Model for Impact

1972-02-01
720969
A human head model has been developed primarily for use in evaluation of impact attenuation properties of football helmets, but is also applicable in automobile impact safety tests. Using firm silicon rubber molds made from impressions of cadaver bones, a skull and mandible were each cast in one piece using a self-skinning urethane foam that hardens into cross section geometry similar to the human bone. A rubber gel material is used to simulate the brain. The skull and attached mandible are overlayed with repairable silicon rubber skin having puncture and sliding-over-bone characteristics similar to human skin. At present, the model has a rudimentary solid silicon rubber neck, through the center of which runs a flexible steel cable attached at the foramen magnum. The cable is used to attach the head to a carriage or anthropometric dummy and can be adjusted in tension to give various degrees of flexibility.
Technical Paper

Testing the Validity and Limitations of the Severity Index

1970-02-01
700901
The head acceleration pulses obtained from monkey concussion, cadaver skull fracture (t = 0.002 sec), and football helmet experiments (0.006< t< 0.011 sec) have been subjected to injury hazard assessment by the Severity Index method. Although not directly applicable, the method correlates well with degree of monkey concussion. The range of Severity Indices for acceleration pulses obtained during impact to nine cadavers, all of which produced a linear fracture, was 540-1760 (1000 is danger to life) with a median value of 910. The helmet experiments showed good correlation between the Severity Index and the Wayne State University tolerance curve. These helmet tests also showed that a kinematics chart with curves of velocity change, stopping distance, average head acceleration, and time, with a superimposed Wayne State tolerance curve, can be useful in injury assessment.
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