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Technical Paper

An Efficient Approach to Improving Vehicle Acceleration Sound Quality using an NVH Simulator

In a traditional NVH development process, the realization of the targeted vehicle acceleration sound quality can be a highly laborious and costly process involving the creation and evaluation of multiple iterations of prototype parts. Consequently, development engineers are limited by long prototype part fabrication times while key product decision makers have to often accept the “in-process” sound quality due to aggressive program timing milestones and escalating program costs. The NVH simulator provides an alternative approach that is potentially more efficient in terms of reducing program timing, reducing development and prototype costs and improving the end-product sound quality. This paper presents the case of a V6 vehicle under development whose acceleration sound quality needed improvement. The NVH simulator was used to determine the key contributors that lead to the sound quality of the targeted vehicle.
Technical Paper

Sound Simulation and NVH Tuning of a Multi-Mode Engine

This paper describes the use of an interactive NVH simulator in simulating and designing the sound character of a vehicle with a multi-mode engine and active exhaust valve. When designing a vehicle for sound quality, it is not sufficient to merely record some discreet operating conditions and modify these in a traditional sound quality program. The ability to simulate the sound quality of the vehicle over the full operating envelope is a necessity. Additionally, the ability to break down the sound contributions from intake, exhaust and other key contributors to the driver's ear, and manipulate these independently is also essential. In the case described here, an additional factor makes it mandatory that an accurate vehicle sound simulation is performed. The state of the engine and exhaust contribution, and thus the sound of the vehicle, change based on several parameters - vehicle speed, load demand and gear.
Technical Paper

Comparison of Time and Frequency Domain Source Path Contribution Analysis for Engine Noise Using a Noise and Vibration Engine Simulator

In this paper a time-domain version of source-path-contribution analysis is investigated using a controllable source, an engine noise and vibration simulator installed into a trimmed vehicle, and compared to the results obtained using a more traditional frequency-domain source-path-contribution analysis. Both airborne and structure-borne inputs are investigated and the matrix method is used to calculate source contributions as sounds at a listeners' position inside the cabin. Operating data from a simulated run-up/run-down and sets of transfer functions (FRFs) are firstly used to estimate the strength of some defined point sources, acoustically and mechanically. Secondly the operating source strengths are combined with acoustic or vibro-acoustic FRFs to predict contributions at a receiver. In this work it is attempted to make the airborne and structure-borne models as simple as possible, and predicted contributions are validated against actual measured data.
Technical Paper

Idle Vibration Analysis and Evaluation Utilizing a Full-Vehicle NVH Simulator

Realistically experiencing the sound and vibration data through actually listening to and feeling the data in a full-vehicle NVH simulator remarkably aids the understanding of the NVH phenomena and speeds up the decision-making process. In the case of idle vibration, the sound and vibration of the idle condition are perceived simultaneously, and both need to be accurately reproduced simultaneously in a simulated environment in order to be properly evaluated and understood. In this work, a case is examined in which a perceived idle quality of a vehicle is addressed. In this case, two very similar vehicles, with the same powertrain but somewhat different body structures, are compared. One has a lower subjective idle quality rating than the other, despite the vehicles being so similar.
Technical Paper

Sound Decomposition - A Key to Improved Sound Simulation

The sound field in a vehicle is one of the most complex environments being a mixture of multiple, correlated and uncorrelated sound sources. The simulation of vehicle interior sound has traditionally been produced by combining multiple test results where the influence of one source is enhanced while the other sources are suppressed, such as towing the vehicle on a rough surface for road noise, or measuring noise in a wind tunnel. Such methods are costly and provide inherent inaccuracies due to source contamination and lack of synchronization between sources. In addition they preclude the addition of analytical predictions into the simulation. The authors propose an alternative approach in which the component sounds are decomposed or separated from a single operating measurement and which provide the basis for accurate sound synthesis.
Journal Article

A Study on North American Customer Preference to Interior Noise using Sound Balance Analysis

A new approach to achieve better customer perception of overall vehicle quietness is the sound balance improvement of vehicle interior sound during driving. Interior sound is classified into 3 primary sound source shares such as engine sound relative to revolution speed, tire road noise and wind noise relative to vehicle speed. Each interior sound shares are classified using the synchronous time-domain averaging method. The sound related to revolution order of engine and auxiliaries is considered as engine sound share, tire road noise and wind noise shares are extracted by multiple coherent output power analysis. Sound balance analysis focuses on improving the relative difference in interior sound share level between the 3 primary sound sources. Virtual sound simulator which is able to represent various driving conditions and able to adjust imaginary sound share is built for several vehicles in same compact segment.