Refine Your Search

Search Results

Viewing 1 to 9 of 9
Technical Paper

The Virtual Driver: Integrating Task Planning and Cognitive Simulation with Human Movement Models

2007-04-16
2007-01-1766
Digital human modeling has traditionally focused on the physical aspects of humans and the environments in which they operate. As the field moves towards modeling dynamic and more complex tasks, cognitive and perceptual aspects of the human's performance need to be considered. Cognitive modeling of complex tasks such as driving has commonly avoided the complexity of physical simulation of the human, distilling motor performance to motion execution times. To create a more powerful and flexible approach to the modeling of human/machine interaction, we have integrated a physical architecture of human motion (the Human Motion Simulation Ergonomics Framework—HUMOSIM) with a computational cognitive architecture (the Queueing network model human processor—QN–MHP). The new system combines the features of the two separate architectures and provides new capabilities that emerge from their integration.
Technical Paper

Modeling Ascending and Descending Stairs Using the Human Motion Simulation Framework

2009-06-09
2009-01-2282
The Human Motion Simulation Framework (Framework) is a hierarchical set of algorithms for predicting and analyzing task-oriented human motion. The Framework was developed to improve the performance of commercial human modeling software by increasing the accuracy of predicted motions and the speed of generating simulations. This paper presents the addition of stair ascending and descending to the Transition Stepping and Timing (Transit) model, a component of the Framework that predicts gait and acyclic stepping.
Technical Paper

Validation of the Human Motion Simulation Framework: Posture Prediction for Standing Object Transfer Tasks

2009-06-09
2009-01-2284
The Human Motion Simulation Framework is a hierarchical set of algorithms for physical task simulation and analysis. The Framework is capable of simulating a wide range of tasks, including standing and seated reaches, walking and carrying objects, and vehicle ingress and egress. In this paper, model predictions for the terminal postures of standing object transfer tasks are compared to data from 20 subjects with a wide range of body dimensions. Whole body postures were recorded using optical motion capture for one-handed and two-handed object transfers to target destinations at three angles from straight ahead and three heights. The hand and foot locations from the data were input to the HUMOSIM Framework Reference Implementation (HFRI) in the Jack human modeling software. The whole-body postures predicted by the HFRI were compared to the measured postures using a set of measures selected for their importance to ergonomic analysis.
Technical Paper

Assessing the Validity of Kinematically Generated Reach Envelopes for Simulations of Vehicle Operators

2003-06-17
2003-01-2216
Assessments of reach capability using human figure models are commonly performed by exercising each joint of a kinematic chain, terminating in the hand, through the associated ranges of motion. The result is a reach envelope determined entirely by the segment lengths, joint degrees of freedom, and joint ranges of motion. In this paper, the validity of this approach is assessed by comparing the reach envelopes obtained by this method to those obtained in a laboratory study of men and women. Figures were created in the Jack human modeling software to represent the kinematic linkages of participants in the laboratory study. Maximum reach was predicted using the software's kinematic reach-envelope generation methods and by interactive manipulation. Predictions were compared to maximum reach envelopes obtained experimentally. The findings indicate that several changes to the normal procedures for obtaining maximum reach envelopes for seated tasks are needed.
Technical Paper

Characterizing Vehicle Occupant Body Dimensions and Postures Using a Statistical Body Shape Model

2017-03-28
2017-01-0497
Reliable, accurate data on vehicle occupant characteristics could be used to personalize the occupant experience, potentially improving both satisfaction and safety. Recent improvements in 3D camera technology and increased use of cameras in vehicles offer the capability to effectively capture data on vehicle occupant characteristics, including size, shape, posture, and position. In previous work, the body dimensions of standing individuals were reliably estimated by fitting a statistical body shape model (SBSM) to data from a consumer-grade depth camera (Microsoft Kinect). In the current study, the methodology was extended to consider seated vehicle occupants. The SBSM used in this work was developed using laser scan data gathered from 147 children with stature ranging from 100 to 160 cm and BMI from 12 to 27 kg/m2 in various sitting postures.
Technical Paper

Understanding Work Task Assessment Sensitivity to the Prediction of Standing Location

2011-04-12
2011-01-0527
Digital human models (DHM) are now widely used to assess worker tasks as part of manufacturing simulation. With current DHM software, the simulation engineer or ergonomist usually makes a manual estimate of the likely worker standing location with respect to the work task. In a small number of cases, the worker standing location is determined through physical testing with one or a few workers. Motion capture technology is sometimes used to aid in quantitative analysis of the resulting posture. Previous research has demonstrated the sensitivity of work task assessment using DHM to the accuracy of the posture prediction. This paper expands on that work by demonstrating the need for a method and model to accurately predict worker standing location. The effect of standing location on work task posture and the resulting assessment is documented through three case studies using the Siemens Jack DHM software.
Technical Paper

A Pilot Study of the Effects of Vertical Ride Motion on Reach Kinematics

2003-03-03
2003-01-0589
Vehicle motions can adversely affect the ability of a driver or occupant to quickly and accurately push control buttons located in many advanced vehicle control, navigation and communications systems. A pilot study was conducted using the U.S. Army Tank Automotive and Armaments Command (TACOM) Ride Motion Simulator (RMS) to assess the effects of vertical ride motion on the kinematics of reaching. The RMS was programmed to produce 0.5 g and 0.8 g peak-to-peak sinusoidal inputs at the seat-sitter interface over a range of frequencies. Two participants performed seated reaching tasks to locations typical of in-vehicle controls under static conditions and with single-frequency inputs between 0 and 10 Hz. The participants also held terminal reach postures during 0.5 to 32 Hz sine sweeps. Reach kinematics were recorded using a 10-camera VICON motion capture system. The effects of vertical ride motion on movement time, accuracy, and subjective responses were assessed.
Technical Paper

Balance Maintenance during Seated Reaches of People with Spinal Cord Injury

2004-06-15
2004-01-2138
In many task analyses using digital human figure models, only the terminal or apparently most stressful posture is analyzed. For reaches from a seated position, this is generally the posture with the hand or hands at the target. However, depending on the characteristics of the tasks and the people performing them, analyzing only the terminal posture could be misleading. This possibility was examined using data from a study of the reaching behavior of people with spinal cord injury. Participants performed two-handed forward reaching tasks. These reaches were to three targets located in the sagittal plane. The terminal postures did not differ significantly between those with spinal cord injury and those without. However, motion analysis demonstrated that they employed distinct strategies, particularly in the initial phase of motion.
Technical Paper

Methods for Laboratory Investigation of Truck and Bus Driver Postures

2000-12-04
2000-01-3405
Few studies have systematically examined the effects of truck and bus workstation geometry on driver posture and position. This paper presents methods for determining drivers' postural responses and preferred component locations using a reconfigurable vehicle mockup. Body landmark locations recorded using a three-dimensional digitizer are used to compute a skeletal-linkage representation of the drivers' posture. A sequential adjustment procedure is used to determine the preferred positions and orientations of key components, including the seat, steering wheel, and pedals. Data gathered using these methods will be used to create new design tools for trucks and buses, including models of driver-selected seat position, eye location, and needed component adjustment ranges. The results will also be used to create accurate posture-prediction models for use with human modeling software.
X