Nighttime Videographic Projection Mapping to Generate Photo-Realistic Simulation Environments
This paper presents a methodology for generating photo realistic computer simulation environments of nighttime driving scenarios by combining nighttime photography and videography with video tracking  and projection mapping  technologies. Nighttime driving environments contain complex lighting conditions such as forward and signal lighting systems of vehicles, street lighting, and retro reflective markers and signage. The high dynamic range of nighttime lighting conditions make modeling of these systems difficult to render realistically through computer generated techniques alone. Photography and video, especially when using high dynamic range imaging, can produce realistic representations of the lighting environments. But because the video is only two dimensional, and lacks the flexibility of a three dimensional computer generated environment, the scenarios that can be represented are limited to the specific scenario recorded with video.