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Technical Paper

Estimation of Body Links Transfer Functions in Vehicle Vibration Environment

2007-06-12
2007-01-2484
Exposure of a driver to vehicle vibration is known to disrupt manual performances, and more specifically affect the speed and accuracy of reaching tasks associated with vehicle operation. The effects of whole body vibration (WBV) can be analyzed as a function of the vibration characteristics of each body link. This information can then be used to identify movement strategies and predict biodynamic responses. Conceptual principles derived from the understanding of human behavior in a vibratory environment can then be used for the design of controls or interfaces adapted for vehicle operation in this context. The transfer functions of individual upper body links were estimated to investigate their biodynamic properties as a function of vehicle vibration frequency and spatial location of targets to be reached. In the present study, fourteen seated participants performed pointing movements to eight targets distributed in the right hemisphere.
Technical Paper

An Integrated Model of Gait and Transition Stepping for Simulation of Industrial Workcell Tasks

2007-06-12
2007-01-2478
Industrial tasks performed by standing workers are among those most commonly simulated using digital human models. Workers often walk, turn, and take acyclic steps as they perform these tasks. Current h uman modeling tools lack the capability to simulate these whole body motions accurately. Most models simulate walking by replaying joint angle trajectories corresponding to a general gait pattern. Turning is simulated poorly if at all, and violations of kinematic constraints between the feet and ground are common. Moreover, current models do not accurately predict foot placement with respect to loads and other hand targets, diminishing the utility of the associated ergonomic analyses. A new approach to simulating stepping and walking in task-oriented activities is proposed. Foot placements and motions are predicted from operator and task characteristics using empirical models derived from laboratory data and validated using field data from an auto assembly plant.
Technical Paper

Intrusion in Side Impact Crashes

2007-04-16
2007-01-0678
Half of the car occupant deaths involved in two-vehicle crashes results from side impact collisions. In an attempt to better understand the role that vehicle mass plays in crashes and injury causation, detailed information from the NASS CDS database on injury source was distributed in three classes: contact with intrusion, contact without intrusion, and restrained acceleration or non-contact. We compared these distributions for belted drivers in side verses frontal crashes. When looking at the type of striking, or bullet, vehicle in near-side impacts, we found that intrusion injuries are more prevalent in cars hit by SUVs and pickups than by other cars. We also looked at the body region injured verses the type of striking vehicle and found head injuries to be slightly more prevalent when the striking vehicle is an SUV or pick-up. Data from the University of Michigan CIREN case studies on side impacts are presented and are consistent with the NASS CDS data.
Technical Paper

Flexible Low Cost Lane Departure Warning System

2007-04-16
2007-01-1736
Many highway accidents are caused by distracted drivers and those suffering from drowsy driver syndrome. A driver alert indicating a lane departure could thwart such accidents, saving lives and making our roads safer. Products called Lane Departure Warning Systems (LDWS) have been developed to alert drivers of a lane departure. However, due to their high cost, lane departure warning systems are available only on luxury vehicles, barring their benefits from the majority of drivers. With Field Programmable Gate Arrays (FPGA) becoming more powerful and more affordable, a LDWS implementation utilizing hardware rather than software to conduct image processing eliminates the need for a costly high-power microprocessor, and could bring LDWS to a broader user base. This paper will discuss an FPGA based approach to LDWS. The proof-of-concept system is based on a Xilinx FPGA, taking its image data from an off-the-shelf NTSC camera.
Technical Paper

Development of an Adaptive Workload Management System using Queueing Network-Model Human Processor (QN-MHP)

2008-04-14
2008-01-1251
The chance of vehicle collisions significantly increases when drivers are overloaded with information from in-vehicle systems. Developing adaptive workload management systems (AWMS) to dynamically control the rate of messages from these in-vehicle systems is one of the solutions to this problem. However, existing AWMSs do not use a model of driver cognitive system to estimate workload and only suppress or redirect in-vehicle system messages, without changing their rate based on driver workload. In this work, we propose a prototype of a new adaptive workload management system (QN-MHP AWMS) and it includes: a queueing network model of driver workload (Wu & Liu, In Press) that estimates driver workload in different driving situations, and a message controller that determines the optimal delay times between messages and dynamically controls the rate of messages presented to drivers.
Technical Paper

Digital Human Modeling Goals and Strategic Plans

2008-06-17
2008-01-1933
Digital human modeling (DHM) progress worldwide will be much faster and cohesive if the diverse community now developing simulations has a global blueprint for DHM, and is able to work together efficiently. DHM developers and users can save time by building on each other's work. This paper highlights a panel discussion on DHM goals and strategic plans for the next decade to begin formulating the international blueprint. Four subjects are chosen as the starting points: (1) moving DHM into the public safety and internet arenas, (2) role of DHM in computer assisted surgery and automotive safety, (3) DHM in defense applications, and (4) DHM to improve workplace ergonomics.
Technical Paper

Influence of Object Properties on Reaching and Grasping Tasks

2008-06-17
2008-01-1905
This paper investigates how reaching and grasping are affected by various object properties and conditions. While previous studies have examined the effect of object attributes such as size, shape, and distance from the subject, there is a need for quantitative models of finger motions. To accomplish this, the experiment was performed with six subjects where the 3D-coordinates of the finger joints and the wrist of one hand were recorded during reaching and grasping tasks. Finger joint angles at final posture were found to depend on both object size and orientation while wrist postures were changed primarily depending on object orientation. Also, each object orientation caused alteration in relative object location with respect to the hand at final posture. In addition, analysis of temporal variables revealed that it took from 1.06 to 1.30 seconds depending on the object distance to start reaching and complete grasping of the object.
Technical Paper

Validation of the Human Motion Simulation Framework: Posture Prediction for Standing Object Transfer Tasks

2009-06-09
2009-01-2284
The Human Motion Simulation Framework is a hierarchical set of algorithms for physical task simulation and analysis. The Framework is capable of simulating a wide range of tasks, including standing and seated reaches, walking and carrying objects, and vehicle ingress and egress. In this paper, model predictions for the terminal postures of standing object transfer tasks are compared to data from 20 subjects with a wide range of body dimensions. Whole body postures were recorded using optical motion capture for one-handed and two-handed object transfers to target destinations at three angles from straight ahead and three heights. The hand and foot locations from the data were input to the HUMOSIM Framework Reference Implementation (HFRI) in the Jack human modeling software. The whole-body postures predicted by the HFRI were compared to the measured postures using a set of measures selected for their importance to ergonomic analysis.
Technical Paper

Data-Based Motion Prediction

2003-06-17
2003-01-2229
A complete scheme for motion prediction based on motion capture data is presented. The scheme rests on three main components: a special posture representation, a diverse motion capture database and prediction method. Most prior motion prediction schemes have been based on posture representations based on well-known local or global angles. Difficulties have arisen when trying to satisfy constraints, such as placing a hand on a target or scaling the posture for a subject of different stature. Inverse kinematic methods based on such angles require optimization that become increasingly complex and computationally intensive for longer linkages. A different representation called stretch pivot coordinates is presented that avoids these difficulties. The representation allows for easy rescaling for stature and other linkage length variations and satisfaction of endpoint constraints, all without optimization allowing for rapid real time use.
Technical Paper

Assessing the Validity of Kinematically Generated Reach Envelopes for Simulations of Vehicle Operators

2003-06-17
2003-01-2216
Assessments of reach capability using human figure models are commonly performed by exercising each joint of a kinematic chain, terminating in the hand, through the associated ranges of motion. The result is a reach envelope determined entirely by the segment lengths, joint degrees of freedom, and joint ranges of motion. In this paper, the validity of this approach is assessed by comparing the reach envelopes obtained by this method to those obtained in a laboratory study of men and women. Figures were created in the Jack human modeling software to represent the kinematic linkages of participants in the laboratory study. Maximum reach was predicted using the software's kinematic reach-envelope generation methods and by interactive manipulation. Predictions were compared to maximum reach envelopes obtained experimentally. The findings indicate that several changes to the normal procedures for obtaining maximum reach envelopes for seated tasks are needed.
Technical Paper

Analysis of Passenger Car Side Impacts - Crash Location, Injuries, AIS and Contacts

1992-02-01
920353
NASS 80-88 passenger side impacts data were analyzed. Location of primary car damage using the CDC classification, the AIS for injury severity studies, and the interior contacts of the various body areas. Drivers alone, or with passengers were studied separately in both left and right side crashes. Direct impacts to the passenger compartment only are less frequent than to other CDC side zones. Driver interior contacts vary by body region but also by side impacted in the crash. The presence of an unrestrained front passenger appears to enhance driver injury level in left side crashes but the presence of a passenger, in right side crashes appears to moderate driver injury severity.
Technical Paper

Design Environment for Nonlinear Model Predictive Control

2016-04-05
2016-01-0627
Model Predictive Control (MPC) design methods are becoming popular among automotive control researchers because they explicitly address an important challenge faced by today’s control designers: How does one realize the full performance potential of complex multi-input, multi-output automotive systems while satisfying critical output, state and actuator constraints? Nonlinear MPC (NMPC) offers the potential to further improve performance and streamline the development for those systems in which the dynamics are strongly nonlinear. These benefits are achieved in the MPC framework by using an on-line model of the controlled system to generate the control sequence that is the solution of a constrained optimization problem over a receding horizon.
Technical Paper

Cavitation During Head Impact

1997-02-24
970390
The effects of stress in brain material was investigated with experimental and computational idealizations of the head. A water-filled cylinder impacted by a free traveling mass serves to give insight into what could happen to the brain during impact. Under an impact of sufficient velocity, cavitation can occur on the cylinder boundary opposite impact. Limited internal vaporization of the fluid may also occur during severe impact events. Cavitation occurred in these experiments at accelerations greater than 150 g's. Head forms of different sizing will experience an acceleration magnitude inversely proportional to the size difference to produce a similar pressure/cavitation response.
Technical Paper

Modeling Head and Hand Orientation during Motion using Quaternions

2004-06-15
2004-01-2179
Some body parts, such as the head and the hand, change their orientation during motion. Orientation can be conveniently and elegantly represented using quaternions. The method has several advantages over Euler angles in that the problem of gimbal lock is avoided and that the orientation is represented by a single mathematical object rather than a collection of angles that can be redefined in various arbitrary ways. The use of quaternions has been popular in animation applications for some time, especially for interpolating motions. We will introduce some new applications involving statistical methods for quaternions that will allow us to present meaningful averages of repeated motions involving orientations and make regression predictions of orientation. For example, we can model how the glancing behavior of the head changes according to the target of the reach and other factors.
Technical Paper

Predicting Foot Positions for Manual Materials Handling Tasks

2005-06-14
2005-01-2681
For many industrial tasks (push, pull, lift, carry, etc.), restrictions on grip locations and visibility constrain the hand and head positions and help to define feasible postures. In contrast, foot locations are often minimally constrained and an ergonomics analyst can choose several different stances in selecting a posture to analyze. Also, because stance can be a critical determinant of a biomechanical assessment of the work posture, the lack of a valid method for placing the feet of a manikin with respect to the task compromises the accuracy of the analysis. To address this issue, foot locations and orientations were captured in a laboratory study of sagittal plane and asymmetric manual load transfers. A pilot study with four volunteers of varying anthropometry approached a load located on one of three shelves and transferred the load to one of six shelves.
Technical Paper

Muscle Forces and Fatigue in a Digital Human Environment

2005-06-14
2005-01-2712
Since muscles act to translate an electrical impulse from the central nervous system into motion, it is essential to have a suitable mathematical model for muscles and groups of muscles for a virtual soldier environment. This paper presents a methodology in which the muscle contraction is broken down into three distinct physiological processes: calcium release and re-absorption by the sarcoplasmic reticulum, the rate at which calcium binds and unbinds to troponin, and the generation of force due to cross-bridge cycling and the elasticity of the muscle fibers. These processes have been successfully modeled by Ding and Wexler as a system of coupled differential and algebraic equations. These equations give the calcium-time history and the force time history of the muscle. By varying the electrical stimulation rates, the muscles can produce forces of varying magnitude and duration over which the force can be maintained.
Technical Paper

Balance Maintenance during Seated Reaches of People with Spinal Cord Injury

2004-06-15
2004-01-2138
In many task analyses using digital human figure models, only the terminal or apparently most stressful posture is analyzed. For reaches from a seated position, this is generally the posture with the hand or hands at the target. However, depending on the characteristics of the tasks and the people performing them, analyzing only the terminal posture could be misleading. This possibility was examined using data from a study of the reaching behavior of people with spinal cord injury. Participants performed two-handed forward reaching tasks. These reaches were to three targets located in the sagittal plane. The terminal postures did not differ significantly between those with spinal cord injury and those without. However, motion analysis demonstrated that they employed distinct strategies, particularly in the initial phase of motion.
Technical Paper

Biomechanical Properties of the Human Neck in Lateral Flexion

1975-02-01
751156
Properties of the human neck which may influence a person's susceptibility to “whiplash” injury during lateral impact have been studied in 96 normal subjects. Subjects were chosen on the basis of age, sex, and stature and data were grouped into six primary categories based on sex (F, M) and age (18-24, 35-44, 62-74). The data include: measures of head, neck and body anthropometry in standing and simulated automotive seating positions, three-dimensional range of motion of the head and neck, head/neck response to low-level acceleration, and both stretch reflex time and voluntary isometric muscle force in the lateral direction. Reflex times are found to vary from about 30 to 70 ms with young and middle aged persons having faster times than older persons, and females having faster times than males. Muscle strength decreases with age and males are, on the average, stronger than females.
Technical Paper

Simulating Reach Motions

1999-05-18
1999-01-1916
Modeling normal human reach behavior is dependent on many factors. Anthropometry, age, gender, joint mobility and muscle strength are a few such factors related to the individual being modeled. Reach locations, seat configurations, and tool weights are a few other task factors that can affect dynamic reach postures. This paper describes how two different modeling approaches are being used in the University of Michigan Human Motion Simulation Laboratory to predict normal seated reaching motions. One type of model uses an inverse kinematic structure with an optimization procedure that minimizes the weighted sum of the instantaneous velocity of each body segment. The second model employs a new functional regression technique to fit polynomial equations to the angular displacements of each body segment. To develop and validate these models, 38 subjects of widely varying age and anthropometry were asked to perform reaching motions while seated in simulated vehicle or industrial workplace.
Technical Paper

In-Vehicle Occupant Head Tracking Using aLow-Cost Depth Camera

2018-04-03
2018-01-1172
Analyzing dynamic postures of vehicle occupants in various situations is valuable for improving occupant accommodation and safety. Accurate tracking of an occupant’s head is of particular importance because the head has a large range of motion, controls gaze, and may require special protection in dynamic events including crashes. Previous vehicle occupant posture studies have primarily used marker-based optical motion capture systems or multiple video cameras for tracking facial features or markers on the head. However, the former approach has limitations for collecting on-road data, and the latter is limited by requiring intensive manual postprocessing to obtain suitable accuracy. This paper presents an automated on-road head tracking method using a single Microsoft Kinect V2 sensor, which uses a time-of-flight measurement principle to obtain a 3D point cloud representing objects in the scene at approximately 30 Hz.
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