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Technical Paper

Driving Behavior Prediction at Roundabouts Based on Integrated Simulation Platform

2018-04-03
2018-01-0033
Due to growing interest in automated driving, the need for better understanding of human driving behavior in uncertain environment, such as driving behavior at un-signalized crossroad and roundabout, has further increased. Driving behavior at roundabout is greatly influenced by different dynamic factors such as speed, distance and circulating flow of the potentially conflicting vehicles, and drivers should choose whether to leave or wait at the upcoming exit according to these factors. In this paper, the influential dynamic factors and driving behavior characteristics at the roundabout is analyzed in detail, random forest method is then deployed to predict the driving behavior. For training the driving behavior model, four typical roundabout layouts were created under a real-time driving simulator with PanoSim-RT and dSPACE. Traffic participants with different motion style were also set in the simulation platform to mimic real driving conditions.
Journal Article

Multi-task Learning of Semantics, Geometry and Motion for Vision-based End-to-End Self-Driving

2021-04-06
2021-01-0194
It’s hard to achieve complete self-driving using hand-crafting generalized decision-making rules, while the end-to-end self-driving system is low in complexity, does not require hand-crafting rules, and can deal with complex situations. Modular-based self-driving systems require multi-task fusion and high-precision maps, resulting in high system complexity and increased costs. In end-to-end self-driving, we usually only use camera to obtain scene status information, so image processing is very important. Numerous deep learning applications benefit from multi-task learning, as the multi-task learning can accelerate model training and improve accuracy with combine all tasks into one model, which reduces the amount of calculation and allows these systems to run in real-time. Therefore, the approach of obtaining rich scene state information based on multi-task learning is very attractive. In this paper, we propose an approach to multi-task learning for semantics, geometry and motion.
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